RD Oddball -> RE: The first problem with v4.50.14b patch so far... (5/28/2011 6:36:20 PM)
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Hey Platoon_Michael. I'd be glad to help you out with understanding this. Thanks for asking. As you do, or should, already know by looking at the scrngadg or gamegadg file entries, each gadg entry can have (if the EXE is set up to allow it) more than one gadg per entry. As evidenced by the _000, _001, _002 serials in the name of some of the gadg image entries. The EXE is set-up to acknowledge and utilize a prescribed number of gadgs for a given entry. So there is a ceiling set for each gadg entry based on the number of images for each gadg needed. If that ceiling for any one gadg is exceeded the game will crash on loading because the image offsets are different than what the EXE expects to see. Steve indicates you can have up to 65536 images for any one gadget entry and the total size of a *.gdg file can not exceed 4GB provided the EXE is set-up to recognize all the images for a given entry, as mentioned above. When I asked how many of those images the EXE will recognize for the GSUNIT entry his response was quote:
The UI will support 32767 images. This is tied to the team icon field in the teams data files. So if you add a gadg to the Scrngadg file named GSUNIT_196.tga (that image being of a bit depth and pixel size to match the others) that you can reference that gadg in the team icon field and it will show up in the game. And you should be able to continue doing this up to 32767 images or 4GB whichever comes first. Each gadg image entry is going to have a different ceiling based on what the game requires. If you have troubles with this working as I'm describing let us know. Also if you want to know how to mod the scrngadg file there are plenty of online sources to reference but it sounds like, if you're poking around in the scrngadg and gamegadg files, you should already know this or possess the knowledge to do it without help. I know for a fact that we only needed 195 icons which is why there were not more in the scrngadg to begin with. RE: rank insignia - The difference in numbers between the scrngadg and gamegadg is a requirement based on how the code in the EXE works.
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