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springer -> RE: French Arab EvenSteven- A test of the Golden Horde Doctrine (5/21/2011 12:28:03 AM)
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Post-mortem analysis: The last 8 turns of the game lost the flavor of the first half. The end game felt much more like U. S. Grant's wilderness campaign and siege of Petersburg than a war of mobility. The ATG I enjoy playing is one of mobility, not one of outright attrition. Cavalry adds the mobility, but my organizational decisions negated it. There are three lessons learned from the AAR. 1. CAV is not HORSE. (this could have been learned by looking at the stats, which I only did after the bazookas started acting like dead weight.) This is makes sense: Moving on horseback is different than being pulled around on a cart. 2. Cavalry need protection against tanks 3. Don't create combined arm units with incompatible movement. Once the bazookas were tied to the cavalry, the cavalry was for the most part negated in one of their primary strengths. Tying together units with incompatible movement speeds is, to a certain extent, a waste of production. What good are fast units that can't move fast? This problem had to be addressed. ____________________________________ Based on this analysis, I reworked the Golden Horde doctrine and tested it in a second AAR. Unfortunately, that was ATG version 2.03, which is now obsolete. (The act of balancing the cavalry in the game is still a work in progress.) Last night, I spent a couple of hours retesting the doctrine in 2.04. The AAR to follow will show the results. It was certainly a different game than this one. (To be cont'd... In a new thread...) [image]local://upfiles/31842/14127A4DCDD246D3A65A64E03C528C20.jpg[/image] Above is the SHCEFW contemplating the Golden Horde Doctrine after the AAR is over. I'm not sure they have been wholly reliable advisors. Furthermore, they act like nothing has changed since the first turn, so I may dispose of them for the next AAR.
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