Feinder -> (10/8/2002 1:47:47 AM)
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I think the reason for the detour, as has been described, is because the AI is trying to insure that the TF will arrive at it's target at night. Regarding the "disappearing" TF: I have found that if a TF is set to retire (regardless of mission, except maybe sub-patrol), it will automatically begin the transit to return to port after it reaches it's destination hex. I have seen this with TF that I wanted to patol an area, and "react" to enemy ships (like your own mission). But what happens is, the TF goes to the destination, finds no-one there (or in it's immediate reaction radius), and then says, "Oh well. Might as well go home." Same thing happened with a cargo TF I had created. I created a TF in Rabul, set to load supplies, but did NOT specify a destination hex (I didn't want the TF to proceed immediately to destination, I wanted it to proceed behind the carrier TFs that were coming from Truk). What happened was, the supplies were loaded, but because no destination hex was specied, they then began to unload everything. Grrrr. So the solution is to set your TFs to "Patrol/Do not Retire", select manaully any waypoints to your destination, and then only set to "Retire" when you actually want them to. (And in the case of the supply convoy, set the destination hex to 1 hex out of the port, "Patrol/Do not Retire", then load the supplies, then reset destination hex to whatever when you're ready). -F-
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