jzardos -> Eureka, have the issue now! Problem can be solved.. (5/20/2011 6:18:18 AM)
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Ok, I finally understand what the fundamental problem with this game is when it comes to combat especially after 41. Kept scratching my head looking at these AARs and seeing the massive lines of Soviets units ... single units. Then I realized it's a trend, whether checkboard or just a carpet it was always single units. So I know that some of these Soviet players are no dummies and as most smart players do will gravitate to whatever winning strategy the game will allow, even if in this case as I will prove is completely bogus, unrealistic, and unhistorical. Take your pick, it just smells bad. So I decide to test this theory out and have been now for weeks. I've been doing it with a friend in our game and vs AI. Here's the logic to why a smart Soviet player can get away with putting down a line of just crap units in 42 and let them fort up to 2-3 (sometimes 4) YES WITH v1.04. Oh yeah. Now the Soviet player has in the critical areas a line of single units 4-5 hexes deep. Here's where it getting interesting and somewhat sad at the same time. I've played many board and computer games over the years.. 15 years at least. WitE is the ONLY game I know that you can put down a piece of crap unit and not losing it or having it devastated to a cadre when taking on better units (if considering morale and exp) at odds of 10:1 or greater. Exhibit A: [image]local://upfiles/37867/0D89508AF16B44D4B6CA42D3273931B2.jpg[/image] Given it's early 42, I'd say the air evens out .. or should actually still be German advantage. But that's a another issue topic entirely. What does the mean. Well it means that the Soviet player doesn't need to stack units because the attrition alone against the axis will do it's job. If I'm a Soviet player, I'd be very happy in 42 losing up to 3x more men/equip. Since the chances for a German breakthrough are going to be extremely rare if the Soviet player is not a noob. To me this creates a very unhistorical and unrealistic wall or check-board in depth approach that is just the smart way to go for the Soviets. You can't blame them for using it, because WitE allows for it to work so well. *Also, as a unit like this retreats it moves back to another single unit in a fort and now there's two if them. This will continue to happen as the axis player continues to push through the wall of units. Unless the Soviet units happens to route. What should happen to these single units of 3k-5k when hit with 30k-50k? I'd say a very high chance they are shattered or routed back with 20-30% left and losing 75% of heavy equipment. Side-note to developers... fix routing as it seems to be the running joke of the forums. I've seen Soviet units route and only lose 10% arty and 10% men..lol. Really? Ok, I digress. Back to the issues of ratio loses with WitE, I've done hundreds of battles and it seems very difficult to for defending units to lose more than 30-35% even when faced with the assault I've displayed in here. BTW those two axis infantry units were two of the best with 80 morale and avg 79 on units. Commanded by none other than Manstein. Blizzard still turns most of the German infantry units to crap even if never attacked. Fix the issue with returning troops from winter disables lowering exp, remember these are the same veterans just returning to the lines. NOT green troops. But I don't think WitE at this point is sophisticated to track this? Oh well. I know this is not a board game, but still. For people that have played, there's reasons why in most combats of 10x, the defender is eliminated. Because WitE allows it, they have now this situation crazy unhistorical situation in 42 where the Soviet players just make a deep line of single units. Watching the axis player bang away until they've worn themselves down and then to counter attack. I should know as I used it on my friend playing axis and he just threw in the towel in 43 because of how much he lost in 42 with very little to show for it. Will fixing this combat to be more realistic effect play-balance? Possibly. So maybe something else needs to change as well. But at least the historical feel is back with battle results. So I leave people with the question: How many, with their vast or even limited knowledge of the east front campaign, feel these combat results (in early 1942) would EVER be possible. Oh, I ran this battle 10x times or more and this closest to the average result. So it was NO fluke result. My answers is never. This Soviet unit would have been decimated. It's late so not going to bother proofing. Also, sorry if this is strong. Keep in mind I'm presenting what I think is constructive criticism because this very good game is only going to get better! NOTE: I realize that the Soviet bombers explain the loses to the Germans. It's the very low (~20%) loses to the Soviets given what they were attacked by. That's the point of this post and how it's major issue in the game.
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