Jabba -> RE: Whacking HQs? (5/20/2011 2:53:00 PM)
|
quote:
Historically, during an exploitation or pursuit logistics were a very high priority target. Enemy combat units slowed you down. Remember the goal of an attack is to unhinge the defensive position--this shows up in the statistical data where what matters is the depth of deepest penetration. Going after rear area garrisons is exactly the wrong thing to do. In practice going after an HQ might slow you down more. It may mean taking a diversion. If the HQ is simply on the way to where you are heading then there is no dilemma, but this is not necessarily the case. Logically, if all that matters is depth of penetration, then you should ignore HQs unless they are directly en route. In some situations, attacking combat units will speed up your advance. They may be lying across your axis of advance, so the sooner you deal with them the better. But this may require you to ignore exposed HQs. quote:
attacking unit, they will go toward their HQ displacing HQ will give you a part of they stocks and (possibility)for units attach to be over 5 hexes ;so less supply I can understand the command advantages of knocking them more than 5 hexes away if there are still combats nearby to be resolved. Though in the situation I am thinking of, most frontline units have already been routed, so there is no real benefit from that. What I can't really quantify is what the additional benefit is from reducing their supplies. Is it worth diverting a unit to whack an exposed HQ, when that unit could be used for other purposes?
|
|
|
|