snuffl -> Fightee Escort, CAP, etc. (10/6/2002 1:20:36 AM)
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Hi guys! I just bought Uncommon Valor and I have to say that I am proud to own such a masterpiece of wargaming! But still I have some questions. I only played on Japanese side cause I always found the japanese military much more interesting and I was wondering about some things. First of all my zero fighter escorts were quite in trouble fighting those P-39, P-400 and Wirraways over Port Moresby. I always read about the zeros gained the comlete advantage over the allied fighters in the early war but I am facing many problems due to having troubles getting the optimal hight for my escorts and CAP. Perhaps you could give me some hints in wich heigh I should place my zero's when flying escort with Betty's and Nell's at 6000 and on carrier strikes where my Zero's weren't really useful as escorts. Perhaps you could also tell me at which high CAP, espesially over my carrier task forces and over enemy airbases is most effective and how weather takes effect on this. Which hight is most effective for naval patrols and when do they lunch their attack with torpedoes (H6K Mavis) or bombs (any other seaplane). I also read something about strafing in the manual, but when I put my zero CAP to heigh 100 they don't strafe any planes on the ground where there should be plenty of them (Port Moresby). Also, what other effects has recon to naval patrol? When I am going into battlezone with my carriers, the enemy always has the first strike(s). So what can I do to change this? I know this is already boring to answer for you, but for my gameplaying it's essential. So please take a look and let me know your experiances about this. If you have any other useful information on the game, please let me know too. Many thanks, Chris!
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