springer -> RE: Empirical tests of combat effects: The mortar (5/24/2011 8:24:05 PM)
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Very true TwoTribes, few players use pure units. The use of INF and MTR only is primarily a simplifying assumption. On the offensive, inclusion of other INF types, such as bazookas and machineguns, shouldn't impact the results. Of course, the more auxilaries, you add to a unit the higher the stack. But the stack limit of 50 is not an ideal, I would think the ideal is a 2:1 from adjacent hexes tries to avoid go over 100 (i.e. a 70 stack in one hex and a 30 in the other) to keep the casualties manageable. (Of course, in a real situation all these norms can be cast to the wayside. And sometimes, an overstack may be what is needed to take a hex...)
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