Defender of the Revolution: Q-Ball v Tarhunnas (Full Version)

All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports



Message


Q-Ball -> Defender of the Revolution: Q-Ball v Tarhunnas (5/23/2011 9:43:46 PM)

COMRADES!

I am taking up an AAR v. Tarhunnas, who is a good player and fine chap who has been around the forums.

Due to time constraints, I probably can't update as much as I would like, so glad to see Tarhunnas is keeping an AAR. I assume he showed you guys the turn 1 maps, which are pretty standard; giant pocket around Lvov, Riga gambit, blah blah.

German Moves:
It does not appear he committed extra panzers to the SOUTH. That is the most interesting part. Good job creating a Lvov pocket with only the Panzer Gp 1 guys. That also may mean a push in the Center, toward Moscow. Other than that, too early to tell what's up.

I noticed his Turn 1 AIRBASE attacks were not strong; only 1800 A/C destroyed on the ground.

Initial Orders:

Armaments are dear for the Soviets early-on, so here are some initial orders:

1. The only SUPPORT UNITS I am building for now are RR Brigades; 2 at least will be assigned to each Army. Grab your shovels Comrades and dig for the Revolution!
2. All Artillery Support units are set to 50% max TOE
3. So are all AT Bdes and NKVD units; also 50% max TOE

Turn 1 is the only turn you have massive Rail Capacity that isn't tied up on factories. I used this to Rail several Airbase, Motorized, and HQ units out of the Pripyet marshes and to safety, including the Mech Corps around Kovel; I railed them to East of Rovno.

I am disbanding all FORT ZONES at risk of attack at any point in the turn. No sense giving him cheap surrenders, when we can recycle all that gear and manpower in the pool.

Not sure if other do this, but I actually DISBANDED a couple routed Tank Divs in the swamps. Once they rally, I won't have the rail capacity to move them, and morale was in the 20s anyway. I figured, why not put all that stuff in the pool for another unit?




Pawlock -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/23/2011 10:02:22 PM)


quote:

ORIGINAL: Q-Ball


I am disbanding all FORT ZONES at risk of attack at any point in the turn. No sense giving him cheap surrenders, when we can recycle all that gear and manpower in the pool.



I am in two minds of this option. If they are in the way of infantry, then I say yes go ahead. But if you know they are in the path of his tanks surely every extra blocker with ZOC and the need to attack knocks a few more mps off the tanks movement then IMO its a good tradeoff.




Ketza -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/23/2011 10:28:32 PM)

Getting Kovel mech corp out was a nice bonus you usually dont get. Between those divisons there are thousands of trucks.

A trick I have been using as the Soviet is putting crappy and medium sized tank divisons in places like Odessa and Z town putting them in Static mode. You can reap a ton of APS that way as well as bump up your trucks and help your overall supply situation.

Good luck!




Q-Ball -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/23/2011 10:44:17 PM)

You can close a big Lvov pocket without help from Pz Gp 2, it seems, but that will cost you the chance to close a pocket around Kovel. The Mech Corps there is a fairly good one, so those guys escape to live another day.





Helpless -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/23/2011 11:01:24 PM)

quote:

Not sure if other do this, but I actually DISBANDED a couple routed Tank Divs in the swamps. Once they rally, I won't have the rail capacity to move them, and morale was in the 20s anyway. I figured, why not put all that stuff in the pool for another unit?


You probably know it, but one of the side effects of manual disbanding of soviet units in 1941 is that they won't come back as replacements. I.e. in this case no Tank Brigade will arrive instead. Routed tanks divisions when rallied have high chances to get disbanded automatically.




TulliusDetritus -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/23/2011 11:22:26 PM)

Q-Ball, I'm pretty certain you will not forget it but just in case: send like a dozen of Cavalry Divisions to the North and Center. Very useful, you already know that [:)]




randallw -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/24/2011 12:09:01 AM)

You can take tiny tank divisions and have them dig in way in the rear.  They'll also gain a little experience, making them a little readier to use after they convert to brigades ( unless they die ).




Q-Ball -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/25/2011 3:34:18 AM)

COMRADES!

Pretty good turn for Tarhunnas; he made good progress in the North and Center, though in the South, I think using only the Pz Gp 1 guys is slowing him down a bit.

In the NORTH, he blew away my guys near Pskov. I have nobody up there, I am counting on him being low on gas to have to slow down. In my experience as the Germans, it's very hard to get very far on Turn 3 up there, because you outrun supply lines.

In the CENTER, he is approaching the landbridge, and even put a ZOC accross the Dnepr already! I closed the gap, but with no forts or anything, he might breach the line next turn. Not good.

In the SOUTH, I am in better shape. There are alot of units down there at start, plus all the guys that escaped from Kovel. The Lvov pocket is being reduced, though.



[image]local://upfiles/6931/AF88CFDF1B924641B608A6FC4D3D1655.jpg[/image]




Ketza -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/25/2011 4:17:42 AM)

I have had a few Axis players try to attack in the south without PZ help from AGC and it is indeed easy to make progress very hard for them.




Q-Ball -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/28/2011 10:37:43 PM)

Turn 6

It's Turn 6, and Tarhunnas is doing a good job so far. I can see a pattern so far, I think.

My strategy so far has been a sort-of Robinsky; my priorities are savings the FACTORIES, and saving the RED ARMY. So far, my losses are just over 1 mil, which is pretty light for this stage of the war, but I have lost 8 Heavy Industry and 3 Armaments so far, at Mogilev and Leningrad. (I'm not counting the stuff at Minsk and the BA-20 factory in Leningrad, which doesn't matter much)

I have been building reserve armies, and using them to dig in front of important cities, to buy time to move industry. I did this in front of Z-Town and D-Town, which are just about evacuated. You can see an army in front of Bryansk. Another one is forming around Kharkov, and a Cavalry Army is forming around Stalino.

I end every turn with units bodied-up on the Panzer spearheads, but I am running from his infantry. This is because the infantry can hurt me, and also because I don't want to lose too much contact with the Panzers.

Northern/Northwest Front:
This area is a problem; I have lost contact with Leningrad already, turn 6, good progress for him. I have him slowed around Lake Ilmen, though, and hope to at least delay around the Volkhov. I think I have issues here though.

Center:
Also mucho issues; he formed a big pocket south of Smolensk, and that one was unbreakable. I have a reserve army coming up to the front, but after that, not a whole lot between there are Moscow.

The saving grace might be that Pz Gp 2 seems to be vectoring south a bit, and Pz Gp3 is short one Panzer Corps, so I don't think he is seriously trying for Moscow. Maybe.

South:
This has been good and bad.

The Good is that I hold the Dnepr pretty firmly, and I am pretty sure I can hold him off enough to evacuate industry, at least from an attack in this direction. My losses in this area to pockets have been acceptable, no huge ones after the Turn 1 pockets.

The BAD is that I am going to have to pull off the Dnepr soon anyway, to avoid a "Kiev Pocket". I probably have one more turn, and then it's time to get out of there. He will probably cross the Dnepr around Kiev completely unoppossed on turn 8.

[image]local://upfiles/6931/7741D2738A3542DDAB2BF09D22AC2FCC.jpg[/image]




Mynok -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/29/2011 1:32:10 AM)


I tread gingerly here because I'm reading both AARs. Never would have thought to see you pull a Robinsky but maybe that's a viable option. We'll find out won't we. [:'(]

You've dug in enough on the back door to stop a gimme isolation, but yes, you do have problem up there. I'm curious why you've not reinforced more there? Feel other areas are more of danger?




Q-Ball -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/29/2011 11:16:52 PM)

Turn 7

I am actually now working on Turn 8, but I took a couple shots of Turn 7.

The idea wasn't a Robinsky, rather fighting the Germans on better terms. Better terms meaning at the end of their logistical tether, and where I can leverage some trenches and a few more units.

I actually disagree with the approach that Tullius D proposed in Estonia, for example, against a good opponent, and Tarhunnas is a good opponent. Shoving poor Rifle units forward in open terrain doesn't do much, IMO; a good opponent will hasty attack those, and motor around the rest, on turn 2-3 when the Panzers have plenty of fuel. Turn 5-8, they don't have plenty of fuel, and if you can confront them with a stronger checkerboard or whatever in trenches, it will seriously slow him down. That's the theory anyway.

I have kept the principal of putting a unit on every Panzer since turn 3. I am pulling back from the Infantry, but only where there are no Panzers.

My priorities are saving industry, and not getting units surrounded. So far, I am not acheiving all those objectives. My losses have been light, but I am losing factories. Through turn 8:

6 Heavy Industry and 8 Armaments in Leningrad Area (Ouch)
2 Heavy Industry in Zaporozhe or Z-Town as I call it
3 Arm and 2 HI in Mogilev

That's the damage so far......not great, but at least I don't have anything else under threat at the moment.

I am really trying NOT to get Motorized Units, Cav, and Arborne surrounded. They are all useful later on, the Mot units I just don't want to lose trucks.

I am finding myself short of units, for lack of rail capacity to get units forward. That's another problem.

Anyway, more on turn 8 in a moment, when Tarhunnas is going to take Leningrad, but here were my turn 7 screens:


[image]local://upfiles/6931/3AC83839A9C749C585AA38B631100248.jpg[/image]




hfarrish -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/29/2011 11:30:43 PM)

I think we are working relatively similar strategies (units on panzers, retreat to better fighting positions) - I have never quite understood some of the commentary you refer to on forward defenses. If given the choice of putting my units in the clear or light woods or behind a river or in swamps 40 miles back, to me it seems like a no brainer (depending on circs, of course, but usually). I guess time will tell - we are both up against skilled opponents (Klydon for me) and so the merits or flaws of a fallback defense should be pretty well there for all to see.




Q-Ball -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/30/2011 3:14:49 PM)

Turn 8

COMRADES!

I have made a critical mistake around Leningrad; I failed to adequately protect our Comrades fighting on the Neva line, and as a result the city of Lenin shall be lost. I will explain to Comrade Stalin that it was an honest mistake; I'm sure he'll understand.

North:

Yep, I messed-up. In hindsight, I shouldn't have attempted to defend Kolpino and Pushkin. I figured the units would retreat into, and cover, the Leningrad city hex, but instead they routed like the traitorous cowards they are. We are rounding up their virtual families to send via rail to several off-map Gulags as punishment.

I kept Kolpino and Pushkin to restrict the breadth of the German advance, and take away room to maneuver in there. I didn't factor the fact that 18th Army Infantry has alot of blasting power at this stage, it's probably the best infantry in the Wehrmacht. Against a good opponent who can spot that weakness and take advantage of it, that's fatal. That's Tarhunnas.

I had hoped to slug it out along the Volkhov line for a few turns, but now, I'm pretty sure the whole northern thing will fall apart quickly. Pz Gp 3 is rounding Lake Ilmen, so the Volkhov line is about to flanked anyway.

Tarhunnas will need Pz Gp 4 next turn to clean-up Leningrad, but starting Turn 10, they will be free for another mission. I doubt he will send them into the woods and swamps East of the Volkhov; I think he'll us them to push me back from the V-L salient, or send them to Moscow.

Hats off to Tarhunnas, Leningrad is his.

Center:

Things are slightly better in the Center; Panzers made very limited progress around Vyazma, smashing a few units but encircling noone. German units are all showing "RED" fuel, so I know gas is a problem here. This is a good thing, because I am still short on units, though we have enough to put 3-deep against the Panzer spearheads.

Around Bryansk, Pz Gp 2 advanced a little, but also bogged down in the hedgehog of forts I had built around Bryansk. The industry in Bryansk is long-gone, as well as the factories at Kaluga.

South:

Here Tarhunnas scored a minor victory as well, though it's not all roses for him.

He managed to get adjacent to Z-Town, trapping 2 Heavy Industry there. Everything else from Z-Town, D-Town, Poltava, is all moved. Nice job, though.

Take a look at the screen, though, and he has some problems there. He finally crossed the Dnepr way back at Kiev, mostly because I am pulling off it. He has one hex crossed near Cherkassy. Everywhere else he is still on the West Bank, putting AGS behind in my estimation.

Next turn, he has to leave a stack next to Z-Town. The Panzers are in a position where they are unlikely to get much fuel, and will probably have to expend MPs just to blast the units I left on the West Bank. He will probably get a bridgehead this turn, but probably just a small one, and probably will need Infantry on Deliberate attack to do it.

I have reserve armies digging around Stalino and Kharkov, so I am pretty sure I can save all the industry in these key places.



[image]local://upfiles/6931/163D5D3CF9AA45B0841613F84513EBDA.jpg[/image]




76mm -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/30/2011 3:33:24 PM)

Good AAR, too bad about losing Lgrad, but don't feel bad, almost everybody does it...

Will be following your campaign with interest!




Flaviusx -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/30/2011 4:06:27 PM)

It's very tough to hold on to Leningrad nowadays against a competent German player who makes a point of taking the place. Especially if you don't try to delay with a forward defense.







Pawlock -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/30/2011 4:43:30 PM)

quote:

ORIGINAL: Q-Ball

Turn 8

COMRADES!

I have made a critical mistake around Leningrad; I failed to adequately protect our Comrades fighting on the Neva line, and as a result the city of Lenin shall be lost. I will explain to Comrade Stalin that it was an honest mistake; I'm sure he'll understand.

North:

Yep, I messed-up. In hindsight, I shouldn't have attempted to defend Kolpino and Pushkin. I figured the units would retreat into, and cover, the Leningrad city hex, but instead they routed like the traitorous cowards they are. We are rounding up their virtual families to send via rail to several off-map Gulags as punishment.

I kept Kolpino and Pushkin to restrict the breadth of the German advance, and take away room to maneuver in there. I didn't factor the fact that 18th Army Infantry has alot of blasting power at this stage, it's probably the best infantry in the Wehrmacht. Against a good opponent who can spot that weakness and take advantage of it, that's fatal. That's Tarhunnas.

I had hoped to slug it out along the Volkhov line for a few turns, but now, I'm pretty sure the whole northern thing will fall apart quickly. Pz Gp 3 is rounding Lake Ilmen, so the Volkhov line is about to flanked anyway.

Tarhunnas will need Pz Gp 4 next turn to clean-up Leningrad, but starting Turn 10, they will be free for another mission. I doubt he will send them into the woods and swamps East of the Volkhov; I think he'll us them to push me back from the V-L salient, or send them to Moscow.

Hats off to Tarhunnas, Leningrad is his.






In one of my games I made 2 critical mistakes regarding Lenningrad, 1st I checkerboarded from Pskov to Lenningrad but no unit in Lenningrad. This allowed my opponent to push straight through to outskirts Lenningrad pretty quickly.

Second mistake was I did not protect the port on Lenningrads side. Lost Lenningrad on turn 8. But to my mind, this can be a blessing insomuch you have a lot more troops to deploy to other sectors. Bad news is you have nother Panzer corps waiting to be deployed elsewhere.




gids -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/30/2011 9:21:02 PM)

if you loose leningrad ,the fins join the fun in the winter....they take up a piece from the frontline,germans send more units elsewhere ..but idd its almost impossible to keep leningrad against an fanatic panzerpush
i lost it aswell against tarhunnas,his HQ buildups are legendary hehe
also word of advice ,ALWAYS garisson your cities in the back,with at least 2 units even if theyre a long way away from the front,i noticed a tendency from german players to do suicidal panzer rushes into the back to get the industry,even if they loose those units




hfarrish -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/31/2011 2:05:04 AM)

I am in the process of losing Leningrad, probably on Turn 11 (the defeat can be seen, I'm sure, in Klydon's AAR). Would have held it a couple more turns except for guarding the Svir with depleted units, which routed when the Finns got there and enabled him to capture the far ports. Actually considered it a relief as it freed up forces for elsewhere.

Are you planning on abandoning the North for all practical purposes or continuing a fighting retreat from Leningrad?




Q-Ball -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (5/31/2011 4:18:49 AM)

Turn 9

Thanks for comments everyone. It seems most competent German players are taking Leningrad (I did in my game vs. Von Beanie), and Tarhunnas is better than competent. Goes with the territory I guess.

North:
With Leningrad lost, there isn't much to fight for up there now. I am not pulling back, but making a fighting withdrawl. I'm not sending any reinforcements up there, as there is zippo industry to defend, and not even much population. Still, I don't want to give-up too much ground, because I want to stay as close to Leningrad as possible, thinking VERY long term.

One silver lining to Leningrad: I'm only going to lose 2 divisions there. The rest were routed out of Leningrad.

In the South, Velikye Luki fell, but I am still holding a salient into the German lines. I would really like to keep that for the Blizzard; the more salients, the better.

Center:
The Germans are still puttering around Vyazma, but I sense an HQ buildup. I have my troops digging there, we're ready, hopefully.

2 Divisions were surrounded at Bryansk; those are the first surrounded in awhile actually.

South:
I sense another buildup, because the Panzers did nothing last turn. He pushed across the Dnepr in 2 places, but only 2 hexes on the west bank STILL, other than the ones that crossed around Kiev as I am pulling off the river there.

[image]local://upfiles/6931/D8090B0F12F442D5B7019EBF86D47BAC.jpg[/image]




Q-Ball -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (6/2/2011 4:49:52 AM)

Turn 11

OUCH! Tarhunnas pulled a big pocket on me, bagging most of NW Front. He also rolled through Kalinin, bagging the factories and Armaments there. Nice job on his part.

I need to pull together a defense, but he is getting perilously close to Moscow for Turn 11. I have some big problems, but will persevere, via our Socialist Ardor.

North:

Check out below; he joined Pz Gp 4 and Pz Gp 3, in a massive pocket around NW Front. Something like 250,000 Comrades are trapped in there; no doubt most of them will end up betraying the motherland and ending up in a POW camp in Poland.

We did manage to re-establish what I am sure is temporary contact, but that should buy a little time. I also surrounded a Mot Div close to Moscow, but I have a big problem here.

I just finished moving all the factories in TULA, so they are safe, but Moscow has a pile of industry that will take a few turns to move.

I devoted 15K rail capacity to moving divisions up; I have been very parsimonious on using rail for units, and I think I need to re-think that. I still have 10-12 good divisions making the long march from the Urals; I think we will bring them up to Moscow.

Center:
We reinforced Moscow with 10 Divisions, and appointed Zhukov commander of the Moscow MD. It's a full blown crisis. We must save the Kremlin!

The only saving grace is next turn does not figure to be a blowout, as Tarhunnas undoubtedly used HQ BUILDUP, so that bullet is shot.

Several Rifle Divisions are digging treches around town.

Further south, the German drive on Tula stalled, and I pulled the remaining industry. No doubt he will divert from Tula now, and leave that to the infantry.

Between Tula and D-Town, there are no Panzers at all. As a result, we are slowly falling back with a thin screen of units.

SOUTH:

Check out the screenie; very strange penetration. I think we can hold Stalino for a couple turn.

Industry:

To date, not including Minsk, I have lost 13 Armaments and 14 Heavy Industry. So far nothing I can't overcome, but I need to save a good chunk of Stalino and/or Moscow. I moved all the VEHICLES from Kharkov in an effort to get ahead; as it happens, that may have been a mistake, as Kharkov isn't under threat at all. Oh well.

[image]local://upfiles/6931/F1D919990BFC4AD5B1A214353BE10796.jpg[/image]




gids -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (6/2/2011 3:07:52 PM)

Can you tell me a bit more how you arrange the cp in the soviet army.?how do you handle the overload




Pawlock -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (6/2/2011 3:20:25 PM)

I would be a bit concerned with this Panzer div, is there an active unit under that Hq in the path of my arrow? If he gets to that square its bye bye most of Moscows industry.

I have been recently faced with similar decisions, so much so Ive ended up having to move just the base factories, with the excess being destroyed after the move.

[image]local://upfiles/7626/8E50948F287A40F7ACAEB9BB1D49060D.jpg[/image]




Q-Ball -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (6/4/2011 1:32:44 PM)

Turn 12 Shot:

Here are a couple screenshots of the Kharkov and Moscow areas. I just opened turn 13, and saw the complete disaster that has befallen. More on that, since I saw Tarhunnas posting on his AAR. Here is the turn before....

[image]local://upfiles/6931/791FEE1CEFE44E6AA8D806C4738E56D5.jpg[/image]




Q-Ball -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (6/4/2011 1:43:42 PM)

Is the War Lost?

Obviously I am getting my butt-kicked. I probably should have played a Soviet game instead of trying to play Tarhunnas first out of the gate, though I had played parts of several games and won handily. What a difference an opponent makes.

Anyway, the question for the more experienced gallery members is: Is the war lost in 13 turns? The Red Army still stands so I think no on that count, but I have lost a mountain of industry. All the stuff in Moscow is gone, with the exception of the T-50 factory (whoopdedo). Kharkov is gone, though I had moved the T-34s and Vehicles from there. Nevertheless, here is the damage:

48 Armament Factories
26 Heavy Industry
20 Vehicles

The Manual says you can lose half your industry and still make it, so I guess we are going to test that theory.

Losing a pile of A/C factories does not bother me quite as much; everyone says the Red Air Force has piles of planes in the pool. Guess we'll test that one too.

This could snowball, because I only have 89,600 Rail Cap now, no doubt due to the loss of so many Railyards. I should get one turn of break, because Tarhunnas's Panzers are spread out, they already used HQ Buildup, and several will be cut-off, particularly in the South. So that's 2 turns of moving stuff.

I am inclined to keep going, but the question is: How bad is this damage in the long run?




Klydon -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (6/4/2011 3:39:47 PM)

I think Larry has shown the way with his AAR against Pelton. Despite getting just absolutely hammered in 1941, he was in a position to continue to resist in 1942. I think most everyone was fairly sure what the outcome would be, but the point is the Russians seem to be very capable of taking the most severe battering and still be in a position to offer resistance.

Out of this mess, you can take some comfort in a couple of things. First, losses for both sides is fairly low for this time of season. That is going to change if he can nail all those pockets, so it is going to be up to you to save as much of your army as you can. What doesn't get destroyed doesn't have to be replaced in terms of armaments points. You are still in a position that even whatever he destroys now, will come back yet, even if it is a shell.

With PG1 heading north, that should mean the Stalino area is safe; for now. Don't fool yourself, those factories need to be gone by spring and there is a chance he could still get them during snow, but not likely. Either way, you need to defend them heavily. I would look to try to keep the armaments in place for now in order to help fill out units for your blizzard offensive. You are going to need a good blizzard offensive, which may be quite possible depending on how losses go and how well he sets up for winter. We have seen a number of Germans do well with their campaign only to take a terrific beating during blizzard. Case in point, if he doesn't clean up the situation north of the Crimea, there could be some possibilities there. There is a good chance that the line won't advance much past Moscow and a counter offensive may take it back.

A lot of what happens in the winter will depend on how well you organize your forces in the shock armies, get the proper leaders set up there and then come out swinging.

Hang in there. [:)]




Pawlock -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (6/4/2011 4:29:17 PM)

Hard to give you a long term view based on experience cos havent got that far myself yet. In material, manpower and industrial losses I think you are better placed than me in my one game. I lost everything at Lenningrad and lost quite few bits and pieces elsewhere plus much had to be destroyed in Moscow evacuation.

Not quite lost Moscow yet and my opponent no where near Stalino yet(this may all change on his next turn).

So as it stands IMO I think you are still well placed to bounce back. Myself personally I dont feel crushed or defeated yet.




Arstavidios -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (6/4/2011 4:53:01 PM)

Manpower is more of an issue than factories in the long run.
you don't have that many men. With the loss of Leningrad and moscow you've taken a big hit there.




Flaviusx -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (6/4/2011 5:25:22 PM)

Q-ball, I'd be resigning tbh.

You might survive and limp along and deny the German a decisive victory, sure. But you aren't going to get to Berlin.

Runaways don't work. I've said it before, and I'll say it again. Against a first class German player, they will fail every time.

You have to buy time, and sacrifice units and rail units to the front. Make the German fight.





Klydon -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (6/4/2011 6:10:37 PM)

While I bow to Flaviusx's much more expert eye, I think you consider going forward at least into the summer of 1942, especially if Tarhunnas is up for it.

The huge reason why is your experience factor, especially in conducting a winter counter offensive. If you were to resign now, the next game you play as a Russian, you still face this as a "first time" situation. Tarhunnas may very well be up for it just to get some experience as a German going through a blizzard as well. I think you both would benefit from it.

Who knows what could happen during the winter. IF Tarhunnas suffers a rather catastrophic winter, then perhaps the future of the game is not written in stone at this point.




Page: [1] 2 3 4 5   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.90625