Task Force size AI (Full Version)

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eagle1 -> Task Force size AI (5/24/2011 12:39:55 AM)

I had a problem with the game crashing. I found that Japan AI had created an escort task force with 250 ships. I was using beta version 1108m3,. It happen when the Japanesse fleet was evacuating Toyko. I was able to fix this by going back a couple of turns setting the game to head to head and creating 25 ship task forces.




larryfulkerson -> RE: Task Force size AI (5/24/2011 4:23:55 AM)

quote:

ORIGINAL: eagle1
....I was able to fix this by going back a couple of turns setting the game to head to head and creating 25 ship task forces.

Wow !!! I had no idea you could interrupt on on-going game that way. So lemme ask you this: if I do a save of an AI-vs-ME game and then go back to the main menu and set it for AI-vs-AI and then load a saved game it would play that game ai-v-ai ????

EDIT: never mind.......I've thought it out some more. Thanks anyway.




michaelm75au -> RE: Task Force size AI (5/24/2011 12:30:01 PM)

Have a fix for that to go into next build. (1108m6)




eagle1 -> RE: Task Force size AI (5/25/2011 12:22:14 AM)

What I did was set the game to head to head. Then went in and changed it, That was the only way get passed the crashing,It took awhlie before I could figure out what was causing the problrm, it always crashed during the day naval movement phase.




Don Bowen -> RE: Task Force size AI (5/25/2011 2:25:09 AM)


The problem is the routine that evacuates damaged ships from a captured port. It failed to check for exceeding the 100-ship maximum for an escort TF. Who'd thunk a port would have 250 ships under repair?




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