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inqistor -> RE: TF Movement Speed (5/28/2011 7:39:30 AM)
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quote:
ORIGINAL: PresterJohn quote:
ORIGINAL: inqistor The reasons for TF not traveling all distance in turn: Not enough fuel in some of the ships. Commander decides risk is too great, and takes detour. Path is not set to Direct, and tries to avoid detected danger. Spending OP points. I am guessing one of your ships was low on fuel, and decided to refuel. If it was in red, she would try to refuel no matter of distance to homebase. no red fuel issues, path set to direct...etc.. i've had all the above issues and accounted for them... no OP Points listed before or after.. i don't mind having d6 movement points, but i'd like to know i have d6 rather than 6 move points.. kinda important There are two naval movement phases, and TF could spent OP in night phase, so you would have not seen it anyway. Also, if that was CV TF they actually spend lots of OP on air operations, I am not even sure, if simple Naval Search mission actully uses OPs. Never count, that CVs will move full length. Maybe with all airgroups down, they will. There could be also TF reaction to enemy. But this is written in Operation Report. The only randomization, I know, is 1 extra movement hex, every few days, to recalculate different speeds, so 21 kn, is actually more, than 20.
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