Ridgeway -> RE: ROUTING IMPACTS (5/27/2011 6:20:32 PM)
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ORIGINAL: carnifex I don't like the whole rout and rout again and again mechanic. I believe that routed units should shatter instead of routing the second time. I don't think that units are really "routing and routing again." Instead, it is an abstraction based on the WEGO system with 1 week turns. The way I imagine it, the routing unit suffers initial casualties which are supposed to be higher than a regular retreat (have not verified this, though) and then goes to a "holding pen in the sky" until the end of the Turn, even though it is represented on the map as having routed to a specific location. Because of the consecutive nature of the movement system, it is impossible to know what the final rout location will be until all the units have moved. Hence, although it looks absurd to have the unit routing all over the map, if you imagine that those were merely "possible" rout locations that were foreclosed upon by subsequent events, it makes a bit more sense. That being said, I think the routing system could use a lot of work.
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