Positive AI Performance 1.04.22 (Full Version)

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Farfarer61 -> Positive AI Performance 1.04.22 (5/27/2011 4:57:08 PM)

I thought the AI did rather well. Settings AI 125, Human Sov 90 or 80. Riga, the Daugava line, Minsk gates, 2 Kovel and the Bialystok pocket.

[image]local://upfiles/13142/FBF10C19D865446385F89F0ED3DF7ECD.jpg[/image]




Jajusha -> RE: Positive AI Performance 1.04.22 (5/27/2011 5:14:56 PM)

Yeah, but it gives you a rather easy time in the south as it wont try to perform a Lvov pocket.




neuromancer -> RE: Positive AI Performance 1.04.22 (5/27/2011 5:42:00 PM)

The German side is pretty demanding, I wouldn't put that on the AI, at least not in the '41 scenario.




Helpless -> RE: Positive AI Performance 1.04.22 (5/27/2011 5:54:19 PM)

It is not AI, this is Andy (Sabre21) :) , i.e. script "recorded" by him.




Farfarer61 -> RE: Positive AI Performance 1.04.22 (5/27/2011 7:08:23 PM)

Neat. I was going to ask if there could be "Best Axis Moves" scripts wired in for turn one. Maybe the Lvov pocket gambit could be wired in as well. I am trying to find AI settings that give a reasonable experience with being silly ( i.e. Easy or Impossible). So far ramping the Axis up to 125, with Sov morale at 100, Forts at 90 and the rest 80 is not too bad. Nothing like a wily human as I am finding out.




cookie monster -> RE: Positive AI Performance 1.04.22 (5/27/2011 8:33:01 PM)


quote:

ORIGINAL: Helpless

It is not AI, this is Andy (Sabre21) :) , i.e. script "recorded" by him.


Beat me to it. It's a nice script alright!




randallw -> RE: Positive AI Performance 1.04.22 (5/27/2011 8:41:09 PM)

Doesn't a Lvov pocket require some breaking down of divisions into regiments?  Is the AI programmed to want to do that?




Zebedee -> RE: Positive AI Performance 1.04.22 (5/27/2011 10:17:52 PM)


quote:

ORIGINAL: randallw

Doesn't a Lvov pocket require some breaking down of divisions into regiments?  Is the AI programmed to want to do that?


Hmm, I've stopped doing the Lvov pocket as Germans vs the AI because it really doesn't break it even if you play fast and loose and just have a divisional strip of flipped hexes running from Tarnapol down to the Romanian border.




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