junk2drive -> RE: Soviet Artillery vs. moving targets (6/7/2011 2:23:20 PM)
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Originally PC did not have random generators. Or off board artillery over 160mm. To try to give some balance to the game it was designed that Soviets would get the first turn barrage. This would represent the Soviet use of arty, plotted to known areas, lack of communication, no lack of supply, no flexibility. In other words, lots of boom sometimes in the right spot, but hard to repeat as the game goes on. Since scenarios had to be designed, this could be tested before release to the players. When we worked on the sounds for PCO, I noticed we had the ability for sounds for larger caliber arty, but none in the game. I checked other squad level games and found a few 200+ mm listed in those games. We added the 203 and 300 for sound effect, visual effect, and because I'm whiny when I lose as Soviets. Mobius designed some of his battles with the Soviet OBA as reinforcements. That way they are not available on the first turn. Unfortunately for the Soviet player, trying to get someone in contact, with LOS to where you need the arty, is poor at best, after turn one. So here we are today with random battles and campaigns with not so happy German players. We are discussing what to do in the base game to give a better experience. Changing the prevalence of large arty is one idea. In addition we have the Art of War and Science of War rules. SOW gives the Soviets the first turn barrage. AOW is standard for the Germans and does not give first turn barrage but gives a better change of in contact. The SOW setting for Soviets can be changed in the editor. In addition the A dropdown can set the first turn barrage. dazoline has modded the generators to give more choices. Keep your eye on that for improvements in the future. It was also discussed that as the war neared its end, the German breakdown caused them to have move of a SOW condition and the improvements in the Soviet situation gave them a more AOW condition. I don't see a way to change that in the editor but I believe it can be done in the xml. Stay tuned for news. We are listening and want to have the best gaming experience for all.
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