ralphtricky -> RE: TOAW 3 or Combat Command (6/4/2011 3:17:42 AM)
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Naval is a weak part of the game, It's better in some scenarios, but probably best when one side has absolute superiority, in which case they're basically mobile gun platforms in 3.4. I think that Air is modeled fairly well, it's got inderdiction, superiority, and several other things pretty well modeled, but abstracted enough that you can automate it and the AI can play at some level. Troop movement by sea is done by 'Embarking' units if you have transport capacity. Air is the same, assuming that the unit can move by air. Their are two types of air troop movement, helicopter and parachute.
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