cookie monster -> RE: Monitoring Station (6/8/2011 11:10:56 AM)
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ORIGINAL: James1234 quote:
ORIGINAL: cookie monster Send explorer/gunships to scout for troop strengths, send them to the star and they can see everything in the system Explorer/gunships with long range scanners arranged around your enemy will see everything Spy's on deep cover missions will give you slightly more intel, but the loss of a good spy can hurt. Ahh you see i figured that would be the case. So when are monitoring stations actually a viable option? If i jus design exploration/gunships to gather intel on enemies/potential enemies/pirates then that would eliminate any need for a MS right? Obviously its cheaper to use a exploration/gunship design and of course their mobile too. So when would it be a good time to build a MS? IMO, I wouldn't bother. Resources are precious and the mobility offered by an Explorer/Gunship/Scout far outweighs their fueling requirements. They refuel from Resupply Ships anyway. I build Long Range Scanners on each sytems Space Port, the SP is there for the Medical/Leisure facilities populations happiness bonus. This all makes a standard Monitoring Station redundant. I have yet to find a scenario where they are useful. No fuel therefore no weapons, resources required to build, Construction Ship tied up when built outside of a colony. Not always in ideal location (Long Term). Cannot be upgraded outside of colony builds. When scrapped all components are lost (No recycle ability ingame). I think that's enough. LOL!
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