Adnan Meshuggi -> (11/1/2002 2:01:13 AM)
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[QUOTE]Originally posted by Jeremy Pritchard [B]I think you are stepping too far in by saying his theory is stupid. He does tend to always support the United States, but that does not mean that he is wrong. While I don't believe that trainig can replace combat experience, no matter how well done the training is, I do believe it can better prepare pilots for combat. I am personally against using numerical representations for experience that grow over time/combat experience (although I will buy the game if this is how experience is rated). They really are too abstract, and too unrealistic. Pilots did not 'grow' in experience during combat. Even in training, they did not 'grow' but rather 'jumped'. Your first few flights really get you used to the basisics. You are not necessarily '2 points' better after your 2nd flight, as you possibly learned nothing, or learned a lot. It takes about 100 hours for you to become aquainted to flying, you can do just about anything with your aircraft a civilian pilot should. Combat training is what you learn for the 100+ hours of pilot training. Here would my ranking be. Raw (representation of 0-80 flying hours) Green (representation of 80-150 flying hours) Regular (representation of 200-300 flying hours) Highly Trained (however many hours Advanced Tactical Training) Veteran (X many missions) Elite (X many missions) The value of the experience levels may follow off this 'crude' system. (not much thought has gone into these numbers) Raw (old experience level of 30) Green (old experience level of 50) Regular (old experience level of 65) Highly Trained (old experience level of 75 or 80) (only for US) Veteran (old experience level of 80) Elite (old experience level of 95) A similar system like this was used in the game "Carriers at War II". where when you looked at your pilots, you just saw what their experience title was (Ace, Veteran, Regular, Green, etc...). That is all you really need. So, instead of having pilot values ranging anywhere between 1-99, you would just have them being 30, 50, 65, 75, 80 or 95. Elite pilots would ALWAYS have an experience level of 95, veterans 85, etc... This gets rid of the possibility for EVERY Raw pilot of 30 experience to gain enough experience to all become elite (i.e., 95 experience) which never happened. It also removes the cloud of wondering what a 68 experience valued pilot is, compared to a 65 experience valued pilot (there is not much actual difference) The disparity between raw, Green and Regular is high, but you note that the experience between highly trained and veteran is not. Realistically, they were given a big chance of survival in being taught what to look out for, however, I still think that veterans have one up on even the highest trained pilot, that being practical experience. Realistically, once the pilots were deployed in their operational squadrons, especially for the Japanese, not much fuel was avalible for anything other then combat missions. I think that 'on the field training options', like there is in Pacific War, should not exist. It is assumed that a Regular Pilot has been taught just about as much as their IJNAF/IJAAF possibly can, so they only way they can increase in experience is to get 'bloodied'. So, when you get a squadron of 'raw' pilots, and you send them out to combat, you should see the following happen. X number DIE Y number remain raw (not everyone learns something on every combat mission) Z number increase to Veteran status A number increase to Elite Due to them being raw... X > Y > Z > A Should the group be highly trained: X number DIE Y number remain regular Z number increase to Veteran status A number increase to Elite Y > Z > X > A (the position of X really does depend on the number of casualties, while the position of Z and A depend on the scale of surviors who actually engaged in successful combat) It is much simpler then a 1-99 system, plus, in my opinion, seems more logical as to what happened to pilots during wartime. [/B][/QUOTE] hm, maybe you are right, but mdiehl allways have a (interesting) story way the americans are better as X... so i tend to ignore the still good aspects of his post :D His comment about the 95% IS stupid, because everbody else agree, that a pilot without combt experience hardly can have a "elite" status... maybe in his dreams, but beside this, it canīt happen... But your "jump" system, that sounds good for me, but even in the difference catīs we should have more differences, because a great ace like the very best pilots in history ARE much better as everything else, they could kill a lot enemies in inferior planes in hopless situations and survive... in history this happened quite often and i wish that my WitP-Aces are truely superior to anything the enemy can launch against me (if i "developted" such an ace), and because in a game everything is fiction, it should be possible to have american aces with 100 kills, if i donīt withdraw them, and these guys should be superior to a trained newbe... i donīt look through a "axis" glasses... even if a axis ultimate elite ace is more possibile as an allied ultimate ace... for many things... I think also, we should be more strict with "elite".... i think the japanese carrier pilots at the beginning of the war should be veterans, with maybe one or to elite pilots, and the allieds with max. some vets, many average pilots.... but i never want to say that an average pilot canīt shot down an elite ace... just the chance in a one to one combat with NO surprise should be very very low.... i think no game will ever be exactly in this, because to many parameters have influence... like fatigute, moral, personal problems (like the loss of a good friend, shot down by the enemy a few hours ago, etc...) but we defintly shouldnīt listen to mdiehl, as long as he want elite newbies for his personal complex (i have give up to think about his behaviour..)
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