el cid again -> RE: AVGAS (7/10/2015 7:49:08 PM)
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ORIGINAL: witpqs quote:
ORIGINAL: el cid again Testing indicates remarkably little supply is consumed by air units, bombers in particular. The exception is that drop tanks (mainly for fighters) do appear to demand supplies. But before and after data indicates that a heavy bomber squadron actually bombing (any mission) increases supply consumption in the base hex by zero over what it is if the same planes are resting. I have trouble believing your conclusion. The base might show with the same supply before and after, but there is supply movement during the turn. Did you perform your test on an island with only one base? Actually, I merely repeated tests by others described - for years - in the Forums. However, there is one thing which is omitted from the list at the start of this thread: it appears that drop tanks do consume supplies, so aircraft which have them, and which perform longer range missions, do end up consuming "avgas" (if it is fair to assume that drop tanks consume avgas!). I model very long range aircraft with "internal drop tanks" called "bomb bay tanks" - which was common for some types that might surprise you (see an LB-30 used as a transport, or several bombers used in ultra long range recon forms, or some medium bombers which typically carried fewer bombs in favor of adding a fuel tank for PTO operations). So here is a way anyone may add "fuel consumption" if they want to - at least where drop tanks are reasonable. You are correct that it is hard to measure precise before and after values at many locations. So one should do so at an oaisis (a literal one or a de facto one due to lack of roads or railroads or other ways to get automatic movement of supply) or a remote island NOT adjacent to another one. Also you should get rid of LCU in the hex or nearby which might "feed" the base force - or else track their supply usage and inventory in your test. And you need to run the test for a statistical number of days (that is, 30 or more - nothing run less is ever valid in statistical theory). That turns out to matter in AE - code has many branches - conditional 'tests' - and it is possible the results of these might have different outcomes depending on "die rolls" - so you cannot be sure with single day data you have the average result. I think AE is actually a pretty good logistical computer for supply movement. The trick is to get supply generation and supply consumption modeled better - in the data for each location and unit. And this is possible without code changes. Many features of code are remarkably well conceived. Someone asked about water above - that is in there! Units in a formal desert have higher supply requirements - modeling water.
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