AI+, AI++ (Full Version)

All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Advanced Tactics Support



Message


Zaratoughda -> AI+, AI++ (6/14/2011 7:28:30 PM)

This topic has come up before but thought I'd mention it again.

AI+ gives the AI a 100% production bonus and AI++ gives the AI a 250% production bonus and, with the improvements in the AI in ATG, this seems to be way too much.

I tossed out a number of possibilities previously so a new suggestion here is, to put the production bonuses for AI+ and AI++... into rulevars.

With this, we at least could construct a mod ptmaster file that had these at +25% and +50%.

Thanks,

Zaratoughda




ernieschwitz -> RE: AI+, AI++ (6/14/2011 7:55:20 PM)

Execellent idea if you ask me :) Also it would be nice with a check to find out what level of AI that was being played...




Jeffrey H. -> RE: AI+, AI++ (6/14/2011 8:30:54 PM)

Couldn't an event be written to reduce all AI held cities production ?




ernieschwitz -> RE: AI+, AI++ (6/14/2011 9:17:48 PM)

Possibly, but as i recall, there is no way you can check what level of AI has been chosen, and thus you would have trouble determining what degree you would need to reduce it...

Of course you could always check a certain citys production capacity, and then calculate it, and then reduce it... i think...




Twotribes -> RE: AI+, AI++ (6/15/2011 1:50:46 AM)

Random games you set the AI level. I assume in a scenario it lists the AI also.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.625