fmonster -> Pride Of Nations Helpful Hints (6/16/2011 3:16:19 AM)
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I know some of you spend most of your time in this forum yet still love to play this game. One of the beta testers (Aragos) is posting daily tips to help everyone get more out of this new game. I will add them as released and hope they help.... Hint of the Day #1: The Asset Ledger All, Since this is a pretty new game, I thought it would be useful to post a hint a day for everyone. Short, sweet and to the point. The Asset Ledger (aka, the B Screen) Hit the "B" key. This screen shows what your resource flow is for the turn. By clicking on any resource (except sadly State Funds [aka Gold Bars] and Capital [Piles of Filthy, sexy, sweet cash]) you put in a Buy order on the market for 10 of that item. You can click it more than once. --Hint: If you make a mistake, don't panic. The order isn't submitted until you go to the next turn. Just move your mouse over the little graph; see where you are trying to buy from. Go to the country that is selling it. Click on any factory/farm there, or hit the T key for the trade screen when your mouse is over the building. Up will come the trade screen. Just look where it has a Plus (+) symbol in the right side. Click the left side until it goes back to 0. You have just cancelled the trade. Each resource is listed. If you only want to buy for one turn, there is a little clock (with the infinite symbol next to it by default). Click it and it turns to 1; this means you are putting in a Buy order for 1 turn. Want to know what your factories and people need? Move the mouse over to the right side, with the big number. It will give you a list of excess and needed resources. And a list of good places to build factories. Hint of the Day #2: Capital and YOU :D Ok, so you are going along, with your pile of State Funds (Gold Bars) and your pile of Capital (Cash, e.g., the Money Pile). Everything seems to be awesome. You spend your cash and BAM!! at the start of the next turn, you get a message saying something about "businessmen" "operating costs" "+100 capital" and "1% inflation." So...what does this mean? Easy. It means you just overspent your Capital and it has forced your capitalists (businessmen) to sell stocks, etc. to raise 'operating capital' (e.g., the money you need at the first of the turn). And this has resulted in inflation. For those of you who don't know it... INFLATION IS BAD In game terms, it will drive up the cost of everything frakkin thing--factories, mines, units, everything. So how do you keep this from happening, and what can you do to handle it when it does happen? To Keep Inflation Away: --Go to the F4 screen. On the left side is a column for Capital (Money Pile). The first negative number on that list is what you have to pay at the start of next turn to keep everything operating. If you do not have that much left at the end of the turn, you will force your capitalists to dump stocks, etc. on the market to raise operating funds sufficient to cover the difference, and it will drive up inflation. EXAMPLE: I have 700 Capital in my account (top of the main screen) available to use. I go to the F4 screen and the first negative column in the Capital row says "-350." Effectively, I don't have $700. I really have only $350 I can spend unless I want inflation. I decide that I really need a Mechanical Goods factory, but it costs $660. I decide it is worth the inflation to get this, as my Manufactured Goods factories are closing due to a shortage of Mech Goods. So I build the factory for $660. 700-660=40. I have $40 (Capital) now left. This is where Inflation will hit--I have to have $350 at the start of the next turn. I only have $40. -350+40=-310. I am going to be -310 in debt at the start. My capitalists will sell 400 (it works in brackets of 100 each) to cover their turn start costs. This will create 4 x 1% of inflation as well (total 4%). Everything is now 4% more expensive for me. The excess $90 (from the $400 raised by the capitalists) will go into the general Capital fund. The rest is used to pay the -$310 at the start. How to deal with Inflation: Go to the F4 screen. At the bottom left, you have a series of political/economic decisions (roads, telecommunications, etc.) decisions you can make. If you have the right technology, you can, at a cost in State Funds (gold bars) select 'state subsidy for X (coal, goods, etc.)" that will lower inflation by 1% each. You can do this yearly. Secondly, you can hope for the occasional "sunshine" economy event that lowers your inflation by 1%. Other than that...you are pretty limited in dealing with inflation.
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