Grymme -> RE: Victory Games Vietnam (8/9/2011 10:09:56 AM)
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Well, i seem to have hit some setbacks on the development of this, one caused by myself and the other (my opinon) by the limits of the editor. 1) The first setback concerns the pacification events. There are 37 provinces in SVN. Every seasonal interface (3rd round) they need to be checked for population allegiance. Since i have found no way to loop this event (lots of different modifiers, connected to certain hexes among other things). That means 37 different events. I did make an event a while back, and started to fill out the events. I did 14 provinces i think. But recently found that it was faulty, so back to the drawing board. So i have now worked a full week on the pacification events and am still not happy. And this is not fun work in any way. So i am taking a small pause from this work. 2) The second issue i am having is that the way a player can make programmed choices in AT/ATG is quite limited. Basicly there are actioncards and then there is the depreciated message event (that has some flaws of its own). So in a scenario like Vietnam there are maybe 60-70 different actions that each player can take each round. Deploy a myriad of different units, buy supply, draft, buy economic aid, buy replacements, disperse, increase draft, buy airpoints, riverine points, airmobile points, try to atempt coup, replace leaders etc etc. Now what all this means is actioncards and lots and lots of actioncards. So far i have 66 of them and it will probably be closer to 100 when i am done. Since i do not want each player facing 50+ actioncards each round i have had to resort to a programmed card within a card function. For example the US player wants to deploy a division. So he plays the deploy a division actioncard. This in turn gives him access to ca 10 US division actioncards. After he has played one of them the rest dissapear and he gets the deploy a division actioncard back. The next time he plays the deploy a division actioncard he will get them back except for the one card he had already played. Now this is in my opinion a little bit clumsy and not the best sollution. I think the editor could be improved in this respect. On suggestion was put forward by another player to be able to play multiselection events like in DC:WTP. I agree with this. Also i think players should be able to program/edit their own buttons on the interface. Enough complaining. Time for some screenshots IV Corps [image]local://upfiles/27522/B450966F7F2046119F5D977ABF96A15E.jpg[/image]
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