Low quality colonies and rare resources (Full Version)

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James1234 -> Low quality colonies and rare resources (6/21/2011 10:28:08 AM)

So i got a good game going. Got my hands on a nice planet with loros fruit and immediately set about colonising it and building a large spaceport, traded it with ally's and rubbed in the faces of the unfavourable empires of course :D

Thats all fine and everything but i now found some zentabia fluid. Which as a purely trading empire i should be striving to get my grubby fingers on, didnt have the tech to colonise though. I decided to design a mining station/spaceport, armed and armoured obviously, it was built and sufficed for a while until i had the tech. Finally finished the research and then realised the bloody quality of the planet was 15%, kicked myself for not seeing sooner after spending 840k on crash research for the tech. So my question is, what should i do now?

My ally has a mining station on the same planet too, is it normal to be able to have 2 MS there? Or is that because my MS/SP is not the same sort of design? Think i put it as a Starbase.





Data -> RE: Low quality colonies and rare resources (6/21/2011 11:32:53 AM)

short answer: the latter [:)]




Rising-Sun -> RE: Low quality colonies and rare resources (6/21/2011 11:47:06 AM)

Wondering if you landed on a planet and not happy the way things are going, can you abandon it?




Data -> RE: Low quality colonies and rare resources (6/21/2011 1:30:52 PM)

iirc there is a destroy colony button but aside from this final solution.....aa, you can give it to another empire i think




Bingeling -> RE: Low quality colonies and rare resources (6/21/2011 2:04:34 PM)

Who cares the % of a zentiba planet? The three rares override any quality rating in my mind. Even if you go -1 or something on the colony, the resource has huge value, and overrides this problem. A colony is more secure than a base, so colonize it, build space port, and some defensive bases...

It is cute if it got a 10k population max, you can watch how the population is swapped every now and then... A new race every week.




ehsumrell1 -> RE: Low quality colonies and rare resources (6/21/2011 4:36:20 PM)


quote:

ORIGINAL: Bingeling

Who cares the % of a zentiba planet? The three rares override any quality rating in my mind. Even if you go -1 or something on the colony, the resource has huge value, and overrides this problem. A colony is more secure than a base, so colonize it, build space port, and some defensive bases...

It is cute if it got a 10k population max, you can watch how the population is swapped every now and then... A new race every week.


I agree with you completely on that Bingeling. In addition, your Empire's Gross Happiness factor is
increased for just having the luxury Zentabia Fluid in your control as one of the galaxies' sources
for trade. [:)]




James1234 -> RE: Low quality colonies and rare resources (6/21/2011 5:24:00 PM)

So the value of the zentabia will actually mitigate the cost of having a colony with low quality? Will have to experiment with that when i get home. Wasnt sure how it would work so thought id ask, thanks all.




Bingeling -> RE: Low quality colonies and rare resources (6/21/2011 6:09:40 PM)

I have not played for a while, so I can be rusty.

The negative impact of a poor colony should be small. The benefits of having the rare are at least a few separate things. A colony with its 7 luxury resources is at 100 culture. Culture is used for calculating revenue, which again is basis for tax. A colony with a rare in stock will have 130 culture, which means more tax income (more money). In addition there should be additional trade income if you sell to others, but this is a bit murky for me...

I am not sure how necessary it is to have multiple rares, but it won't hurt, and your enemies won't have them... And it is easier to give each of your colonies 1 each.




Data -> RE: Low quality colonies and rare resources (6/21/2011 7:34:46 PM)

classic stuff, indeed




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