orc4hire -> (12/31/2000 3:24:00 AM)
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Daniel,
Tanks _now_ are very nervous about meeting infantry in close terrain, certainly. (Though, ironically, modern infantry close enough to a tank to be 'inside' the reach of its weapons doesn't have any more ability to harm the tank than their grandfathers in WWII did; all infantry AT weapons have a minimum 'stand off' distance.)
But in WWII, especially '39 and '40 infantry were far, far more afraid of the tanks. 'Panzer Fever' I think the Germans called it; infantry fleeing in terror at the approach of tanks. Read the tale of Task Force Smith at the beginning of the Korean War.
Here's a quick comparison with another game system (which doesn't really prove anything, but shows how much better infantry is at dealing with tanks in SPWAW).
In the old board game Squad Leader an average German infantry squad would have about an 8% chance of taking out an adjacent tank (50% chance of making his pre-afv attack morale check, 16% chance of rolling 4 or less -- his firepower rating -- to make the kill). That was his 1 close assault available; an 8% chance of taking out 1 tank, 0% of taking out 2.
SPWAW, a similar squad had maybe a 75% chance of making his pre attack morale check, then about a 90% chance of making the kill (based on the number displayed during combat... I'll calculate with 80% to allow for some variation), for a total chance of 60%. 7.5 times as likely to kill the tank as their unfortunate cousins trapped in the SL system. But wait, there's more! The SPWAW squad can probably attack at least 3 more times! In fact, he has about a 13% chance of making his morale check and the 'kill' chance all 4 times. In other words, his chance of killing 4 tanks is 50% better than the SL squad's chance of killing 1.
Now, these are obviously very rough numbers, not a serious statistical analysis of what goes into calculating an assault in SPWAW, and comparing 2 game system's mechanics is an apples and oranges thing, but I think it is illustrative of the problem; in terms of the outcome, SPWAW infantry is 6-7 times as deadly vs. tanks as the infantry in a respectable board game coving the same scale and period. And my example is a moderate one; early war infantry in SL had a significant morale check penalty that would make the difference even more dramatic.
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