pausing this game ? (Full Version)

All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat - Cross of Iron



Message


marjur -> pausing this game ? (6/25/2011 11:49:45 PM)

Are there any plans to introduce "a pause option" allowing pausing the game and giving orders.

IMO, the lack of this feature is a design flaw... It's the main reason that stops me from buying the other titles in the series. [:(]




Andrew Williams -> RE: pausing this game ? (6/26/2011 12:16:12 AM)

No, its real time


But, set game seed to slow and you almost have pause




marjur -> RE: pausing this game ? (6/26/2011 12:40:07 AM)

Yes, "almost".

"Almost" makes a difference...


What a pity, it seems I'll have to stick to SPWaW, then.




Andrew Williams -> RE: pausing this game ? (6/26/2011 8:13:52 AM)

Let the war wait while you think... horror of horrors.

What does your opponent do while you are thinking?




Southernland -> RE: pausing this game ? (6/26/2011 9:34:28 AM)

hit escape... prompt comes up "Do you really want to quit?" Game is paused ta-dah!




Andrew Williams -> RE: pausing this game ? (6/26/2011 11:50:51 AM)

But you can't issue orders.

I did know a girl once that liked to, pause, and think.




marjur -> RE: pausing this game ? (6/26/2011 12:46:38 PM)

quote:

ORIGINAL: Southern_land

hit escape... prompt comes up "Do you really want to quit?" Game is paused ta-dah!



Dear Southern_land

I don't want to quit the game. I'd like to pause it and be able to issue orders just like in thousands of other real-time games. I gather you must have misread my post.


quote:

ORIGINAL: Andrew Williams

Let the war wait while you think... horror of horrors.

What does your opponent do while you are thinking?




It's not "horror of horrors". It's an absolutely normal solution in games, and it's called...

ta-dah

*** simulation ***

If what you wrote above were true, then games like SPWaW, TOAW, and hundreds of other titles would be rejected by wargaming fans. Yet, people like them, play them, and consider them very good games in spite of the fact that, as you put it, they "let the war wait while you think"...


quote:

ORIGINAL: Andrew Williams

I did know a girl once that liked to, pause, and think.



Good for you, Andrew.

...but does it have anything to do with CC:CoI?








Andrew Williams -> RE: pausing this game ? (6/26/2011 10:35:35 PM)

quote:

Good for you, Andrew.

...but does it have anything to do with CC:CoI?




yes, of course... I could always get a battle in while she was thinking.


If you like to stop a nd think then the best option is to hit F3 or play a different game.

If I was you opponent and you hit F3 what do i do... go and wash my hair?




mooxe -> RE: pausing this game ? (6/26/2011 11:02:02 PM)

quote:

ORIGINAL: marjur


Dear Southern_land

I don't want to quit the game. I'd like to pause it and be able to issue orders just like in thousands of other real-time games. I gather you must have misread my post.





Turn based games are not real time. Being able to stop time and plan your next commands is exactly what Close Combat was not meant to be. And to say this was a design flaw, well thats just totally incorrect. Sorry, you are looking for a different game.




soldier1 -> RE: pausing this game ? (6/26/2011 11:45:22 PM)

Not being able to pause the battle and plan out orders bothered me too initially but now i've played the game a little bit, i really don't miss that feature. Constant fighting better simulates the pressures of command and you can always set it to slow in those tough situations when every units engaged. but i can understand Marjurs surprise, its a common element in most RTS games.




marjur -> RE: pausing this game ? (6/27/2011 12:54:35 AM)

quote:

ORIGINAL: Andrew Williams

If you like to stop a nd think then the best option is to hit F3 or play a different game.

If I was you opponent and you hit F3 what do i do... go and wash my hair?



I know I can play (a) different game(s), and in fact that's what I do most of the time.

I know that this feature may be a problem while playing against a human, but you could at least implement it for games against the AI. Besides, if someone didn't want to use it, then they wouldn't. What's the problem?

The AI will always be able to compute things and issue orders a lot faster than a human can do. That's why I think the lack of this feature is simply not fair while playing against the AI (and don't tell me no one plays against the AI; a lot of people do).





marjur -> RE: pausing this game ? (6/27/2011 1:07:01 AM)

quote:

ORIGINAL: mooxe

Turn based games are not real time. Being able to stop time and plan your next commands is exactly what Close Combat was not meant to be. And to say this was a design flaw, well thats just totally incorrect. Sorry, you are looking for a different game.



Indeed, turn-based games are not real-time games [:-]...

However, being able to stop time and plan your moves doesn't make the game turn-based. There are quite a number of real-time games out there where you can pause and plan something, and they are still real time.

A turn-based game is one that has this magic "turn end" button which allows moving on to another turn, and usually switches over to your opponent.

Yes, I know I'm probably looking for something different. In fact, I've known that this feature is missing since I first got this game back in the 90s. It's not that I can't or don't play the way it is - I can and I do now and again. However, I do miss this feature and, as I said above, mainly while playing against the AI. I hoped that perhaps something has changed, given that there are new patches out, and this feature might have been implemented... [:(]




Andrew Williams -> RE: pausing this game ? (6/27/2011 1:38:57 AM)

Just in case you missed it in the posts above - F3 pauses Close Combat




Andrew Williams -> RE: pausing this game ? (6/27/2011 1:40:01 AM)

quote:

I hoped that perhaps something has changed, given that there are new patches out, and this feature might have been implemented...



i hope this "Feature" is never considered for Close Combat




mooxe -> RE: pausing this game ? (6/27/2011 2:57:15 AM)

Pausing a game to issue orders takes away the "real time" from the game.




marjur -> RE: pausing this game ? (6/27/2011 3:24:04 AM)


quote:

ORIGINAL: mooxe

Pausing a game to issue orders takes away the "real time" from the game.



IMO, it doesn't.
One could as well argue that switching the comp off takes it away [:D]

Anyway, this issue is irrelevant as far as the topic of this thread is concerned.




petersolo -> RE: pausing this game ? (6/28/2011 3:16:16 AM)

The poor old AI gets beaten up all the time anyway. If you can pause the game you are simply disadvantaging the AI further. The real time aspect is what players like about this game series. Combat is chaotic. The enemy doesn't brew a cuppa whilst you are thinking about what to do with your troops.

Peter




marjur -> RE: pausing this game ? (6/28/2011 1:19:43 PM)


quote:

ORIGINAL: petersolo

The poor old AI gets beaten up all the time anyway. If you can pause the game you are simply disadvantaging the AI further. The real time aspect is what players like about this game series. Combat is chaotic. The enemy doesn't brew a cuppa whilst you are thinking about what to do with your troops.

Peter



You know what? You've convinced me. [sm=00000924.gif]




CSO_Talorgan -> RE: pausing this game ? (6/28/2011 10:59:20 PM)

It's not a shooter; but it's not Combat Mission either!

If your mouth isn't dry and your heart rate raised, then there's something wrong!

Welcome to our adrenalin-charged world!

[:D]




marjur -> RE: pausing this game ? (6/30/2011 7:27:38 PM)


quote:

ORIGINAL: CSO_Talorgan

If your mouth isn't dry and your heart rate raised, then there's something wrong!



But my mouth IS dry and my heart does start thumping, even more than necessary... [sm=00000106.gif]




rich12545 -> RE: pausing this game ? (7/20/2011 12:34:43 AM)

The other thing I don't like about Close Combat is you can't save during a battle. A second design flaw imo.

There's nothing wrong with having an option to pause and give orders for single player. If some people don't want to use it then fine. But everybody plays differently and no one should tell others what's best for them.




CSO_Talorgan -> RE: pausing this game ? (7/21/2011 6:45:49 PM)


quote:

ORIGINAL: marjur

But my mouth IS dry and my heart does start thumping, even more than necessary...


That's the problem with a game that's been around for so long. Half of the original players are on medication or connected to life support machines!

[:D]

What a way to go though, eh?!

[8D]




US Brake -> RE: pausing this game ? (7/21/2011 8:07:44 PM)

One of the strong points in the CC series is that you don't have complete control of what is happening in the game. You play the role of the officer or NCO giving orders in the middle of the chaos of battle. One major element of the game is how you as a commander, deal with the problems of war. A player's ability at coping with the ongoing battle in real time is what makes the game realistic and challenging. If the series had a pause and order feature, as has been suggested, it would act as an exploit that ruins the whole point of the game.




rich12545 -> RE: pausing this game ? (7/24/2011 7:43:44 PM)

quote:

ORIGINAL: US Brake

One of the strong points in the CC series is that you don't have complete control of what is happening in the game. You play the role of the officer or NCO giving orders in the middle of the chaos of battle. One major element of the game is how you as a commander, deal with the problems of war. A player's ability at coping with the ongoing battle in real time is what makes the game realistic and challenging. If the series had a pause and order feature, as has been suggested, it would act as an exploit that ruins the whole point of the game.


But what you and others don't understand is we are the customers. WE are the ones who decide what is good and what ruins the game for us. Some of us feel that the lack of pause/order and saving during battle is what ruins the game. So there is everything to gain and nothing to lose by adding these features as options in solo play. Even HarpoonCE added a pause/order feature recently and it added to the game imo. If people like you don't want to use them, fine, but I bought CoI and MT because of the game content and was incredibly disappointed not to find these features so I play them only occasionally. These features are standard on just about every real time realistic wargame ever made and I never thought they wouldn't be available on Close Combat. It's a real shame.




US Brake -> RE: pausing this game ? (7/25/2011 5:53:00 AM)

Rich you might enjoy playing h2h games at gameranger. Much more fun than solo game.





rich12545 -> RE: pausing this game ? (7/25/2011 11:13:51 AM)

Thanks for the invite but I never play multi. I'm a casual gamer not hardcore and I play different games so never get really good at any.




CSO_Talorgan -> RE: pausing this game ? (8/9/2011 8:44:08 PM)

I could understand the need for a pause and order feature if Close Combat put you in charge of a battalion or more.




rich12545 -> RE: pausing this game ? (9/2/2011 10:22:32 PM)

What I could understand is giving the player a choice.

Why do we play computer games? I play to have fun. Without this feature the game isn't fun for me. Maybe it is for some of you but there should be a choice.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.4375