Joseignacio -> RE: naval units damage (7/4/2011 9:06:50 AM)
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ORIGINAL: Plain Ian quote:
ORIGINAL: Red Prince quote:
ORIGINAL: Plain Ian quote:
ORIGINAL: Orm A damaged unit only has half its printed attack, AA and ASW factors. Its defense factor is 1 higher. Its range and speed are not affected. A damaged CV may not fly carrier planes (see 14.4). I see that damaged units have their attack factors halved plus their ability to defend against air/submarine is also halved. Its range and speed is not affected which I find a bit strange but I am guessing that this can be justified because of the scale of the game. The defensive strength being increased by +1 puzzles me though? Just out of curiosity whats the WIF justification for this and how does it work in the game? In WiF and MWiF, a lower defense factor is better, so +1 means you are less able to defend yourself. Defense can range from zero to ten. In order to inflict a result (Destroy, Damage, Abort) on a target, the defense factor or less has to be rolled on a 10 sided die. So, a 6 defense, means 60% chance of the result happening. +1 to 7 means a 70% chance. Thanks for the reply. So 'in theory' a damaged warship is 50% less effective in attacking and only 10% less effective in defending against other surface ships. Will go and see if I can dig out my WIF 5th Ed charts to see how this actually pans out on the CRT table. I think the right approach if this: You have a ship with a "defense factor of 6 (the average, there are many worse but also some smaller - some battleships) it would mean that you have a 40% possibilities of (for example) not sinking, if it gets damaged, for the next result he will have afactor of 7, which means he has a 30% of not sinking, so his chances have gone a 25% worse. being the aerage between 6 and 7, if we think about seven it would come down from 30% to 20%, losing 33% posibilities of salvation.
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