Lanfranc -> A couple of observations about AI behaviour (7/1/2011 2:29:19 PM)
|
Hi guys, I recently bought CC LSA when I discovered it had been enhanced by Matrix. I am currently playing a grand campaign with the germans and while I am having a blast, there are a couple of things that I find extremely annoying. Keep in mind I am completly new to the game mechanics of this version even if i have played the original intensively back in the days. So feel free to correct me if I am wrong or to provide tips that could improve my game experience. So let's start with my ranting [;)] In the early days of the GC, german are defending against the allies with a relatively small number of inexperienced units. My tactic was to try to gain time and inflict a maximum of casualties to my opponent (MG 42/34 I love you) while waiting for reinforcements. While doing so, I have ran into the following issues more often than not. 1) Whenever I managed to inflict enough casualties to the AI to prevent further attacks (but not enough to gain a morale victory), I am stuck in an infinite waiting. The AI does nothing and is oblivious to any truce request because it still has a good morale. Considering the small amount of units I have, it would be suicidal to attack. I had to do so a couple of times to be able to continue the GC, getting unwanted casualties as a result. It would be nice if the AI accepted truce in that case provided it has decided that it will not progress further for this battle. 2) I think the AI is over protecting its victory locations if opposition is weak. I know what I am going to face for the next battle so the AI must be aware of its opponent strength as well and commit more troops to anihilate me if I am weak. I am not going to retake victory locations with 6 men facing 100. So no need to protect every single VL with two squads. Maybe this problem is the root cause of point 1. 3) Allow me to set a time limit for battles after the GC is started. At least that would help with the issues I have mentioned. I did not set one and I am regretting it dearly now that my units are shrinking and the problem (idle AI) is more often occuring. I do not want to waste these hours I have spent (well I will probably but am thinking about future games here). 4) Another issue I have found is that sometimes AI units are moving weirdly. For instance, an infantry unit is trying to cross a street from a building to another one. They get out of the building and then go back to their original location when they see a fair amount of dead bodies lying on the ground which is fine with me. Then they repeat the same move again and again getting stuck in an infinite moving loop. It would be fine if they make up their mind. Either, mark this path as a no no and find an alternative route, or go for it. If some cheat is needed to make that move happen (like a temporary morale increase) so be it. Thank you for reading this and excuse any spelling/grammar mistake as I am not a native speaker. Any feedback is welcomed. Cheers.
|
|
|
|