MichaelCooney -> RE: Paradrop - Enemy M value? (7/1/2011 9:25:41 PM)
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You're right: M = AA. If I recall, we lost the original soft copy of the manual and had to resort to an OCR scan of the book. If you squint - as scanners apparently do - AA looks like an M. I don't have the book in hand, but the higher the die roll, the less drift. Therefore, with the AA value being subtracted from the die roll, more AA equates to a more erratic drop pattern. These are the drift values from the code: Roll = 1-9 Add the Mod from above (-AA, +2 for gliders) Total: -1: 64 + Random(0 to 16) 2 : 56 + Random(0 to 7) 3 : 48 + Random(0 to 7) 4 : 40 + Random(0 to 7) 5 : 32 + Random(0 to 7) 6 : 24 + Random(0 to 7) 7 : 16 + Random(0 to 7) 8 : 5 + Random(0 to 7) 9+: Random(0 to 10)
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