JayTac -> Great Game but, movement commands are too clunky (7/4/2011 2:12:25 AM)
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I've been playing the demo for a few days and I'm thoroughly enjoying the overall simulation and tactical realism that's on display. The scenarios seem great, the AI is impressive, and overall the battles have a great feel to them. The only downfall is the way in which the movement orders work. Which I've found to be clunky and extremely frustrating. For instance I can have my infantry positioned in the woods and may only want to move one fireteam up just slightly to improve his LOF. Unfortunately, that can't be done without moving the entire section and potentially ruining the position of the other fireteam(s). I know the Defend - move order is an option, but that's often too restricted to make even minor movement orders that you may desire. The other aspect to that is formations being remiss in general. You have to use a regroup order first, which prohibits any firing. It would seem to be more realistic if we could set formation and advance simultaneously. That would increase the tactical depth, while also giving the user the ability to position his units exactly as he sees fits. Because the other problem I'm running into are fireteams moving past a set waypoint, out of cover and possibly into harms way. It seems that formations can often be altered due to different variables. That's fine. But, the AI should form up accordingly at the set WP, and not allow any fireteam past it, as it currently does. This just adds to the frustration and again makes it harder to get everyone in the right position. With that said, the rest of the game is extremely solid, so I'd hate to pass on this because of one setback. Is this anything that's been improved upon in the final release? Is it possible that I'm not going about something correctly here? Thanks.
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