entwood -> RE: Gamey Tactics which Drive Me Wild (7/7/2011 11:59:51 PM)
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I guess it is essentially a gray area. From the manual, which is not to hold to anything exactly; 2.2. THE GAME Gary Grigsby’s War in the East is a turn based simulation of the Eastern Front in World War Two from June 1941 to September 1945. As the Axis or Soviet player, you take the role of the military High Command to use the forces available to you to execute the conflict at the strategic and operational levels of war. The game is an “Alternate History Creator” that focuses on simulating the logistic and command and control problems that the historical commanders on the Eastern Front had to deal with. It will allow players to explore many of the strategic and operational “What ifs” that have been discussed by historians and armchair strategists for many years. As such, economic and research based “what ifs” are not the focus. I guess I am just feeling a little depressed about it. I, for one, would like to play in just a bit tighter frame-work of historical parameters of leaders, chain-of-command, supply, doctrine, and other factors, and not get gamed on either side. I would love to see some RISK in the gambits and that they could fail and have consequences, things like that, with increased historical FOW. It is a wonderful game and I do support it fully. I think there are still a lot of other general fixes we will get over the months to come anyway.
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