Wild Bill -> (12/31/2000 2:16:00 PM)
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One of the big problems in war is getting the job done on schedule. There is constant mention from books on military history of taking the objective under the pressure of time.
Commanders are told they are holding up the advance, that their force is behind the other units.
I read of this over and over again. For that reason I sometimes make time a factor in securing objectives. That is historical.
If one has the time to sit back and wait for the enemy to come to him, and pound him to death with artillery it would be easier, but would it be fun? Would it be a challenge.
Both the UK and the US were forced to continue to push through the hedgerows at heavy cost. But push they did.
Hitler's armies were always pressed for time. In their bid for Moscow, in their push toward Kursk, in their efforts to free the trapped in the Korsun pocket, to advance to the Meuse during the Battle of the Bulge.
To ignore this type of pressure is to ignore history.
Many frontline commanders would have enjoyed the luxury of "taking their time." It just did not happen.
Of course, there is a scenario editor in the game. Add five turns to the scenario if that is convenient for you. I think it may take away from the challenge of the battle, but that is your call.
Sorry is you think it sucks, Arralen.
Victory points have to be priced high enough for you to get a decisive victory. Remember, you need an 6-1 margin for a decisive and you will never get that by simply killing the enemy.
In military history, sadly, the value of the objective has exceeded the value of men's lives. That is the price of war. Men give their lives to achieve objectives, taking a bridge, a hill, a town, or a crossroads.
It may not seem right to us, but again, it is historical. The bridge at Arnhem was an objective. How many lives were lost trying to take it?
Kursk was the goal. It cost the German Army any hope of winning the war in the East.
Okinwa was the most costly battle for US forces in the Pacific in WW2, but it had to be taken in order to set up the invasion of Japan.
Not pretty, but factual. So objectives have a price that means the difference between a great victory or a lesser one.
Off my soapbox now, guys...Wild Bill
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
[This message has been edited by Wild Bill (edited December 31, 2000).]
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