Oberst_Klink -> RE: Shell weights, air bombardment (7/10/2011 3:17:11 AM)
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ORIGINAL: ogar Hi, Two questions about the mechanics of air bombardment -- I was digging thru a toawlog on an airfield attack, and after all the furball, def. fire, attacker fire, etc. we get to the line : 1160 kg/min weight of long range fire .... and then because the unit was on LL, it loops thru a 2nd pass at the bombing, and we get to 1080 kg/min weight of long range fire ... So for how many minutes does that rate of bombing continue ? I think the 1160 number is the amount remaining after reducing the original number of planes by losses and then by prof., readiness & supply. But then where does the 1080 number come from ? (I know that further losses have reduced the 1160 down to 1080 but if the bombs have been released, then where does the 1080 come from ?) I know I'm having trouble adjusting to the abstraction needed in the game, but I would like some help in understanding this piece of things. Thanks. Bob Cross had an article somewhere on the net about how he figured it out. There's a thread - http://www.matrixgames.com/forums/tm.asp?m=1403648 kLiNk, Oberst P.S. B*lls! It was about the ships... but I guess he got the answer for the A/B, too. Sorry mate!
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