Rudankort -> RE: Questions relating to editing the official campaign (7/16/2011 7:49:28 AM)
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ORIGINAL: Mannock Though when creating the scenario, and when I edit a specific unit, I can set it's AI routine (Defender for example for the Soviet troops in the Sevastopol scenario). Won't that suffice? ... But if that isn't enough I guess I will have to scout for a person who's capable of scripting. :) Yes, this will suffice, and in fact, this is the only AI customization option available to scenario designers atm. Any ideas what other options would be useful in AI department would be helpful. I'm reluctant to implement a proper scripting of AI, using some sort of script language, because then only programmers will be able to mod it. I would prefer to have it easy enough for most modders out there, if possible at all. quote:
ORIGINAL: Mannock And I am not using fancy victory conditions of any sort. Just using the same victory hexes as used in the original PG scenarios of its campaign. Then it should be fine. PGF AI was able to handle the original PG scens, so Panzer Corps AI should be able too.
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