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Insano -> RE: Effect of Ship’s Captain on Damage Control Test Results (7/16/2011 2:23:13 PM)
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For the test I used an edited Scenario 1 played in head-to-head mode. I modified the Dec7 starting positions to include 30 crippled ships on both sides. Allied damage control option was set to ON. I used 10 each of Kaga, Mikuma, Akigumo, Enterprise, Northampton, and Craven giving me a set of CVs, CAs, and DDs for each side. Each ship had to steam 30 hexes to safety at a major port. This was Yokohama for the Japanese and Pearl Harbor for the Americans. The ships were by themselves in escort task forces and set to cruise speed. A note about this: I noted several times a task force would reset itself to mission speed. I don’t know what the trigger for this was. My guess based on the anecdotal evidence is that sometimes the check to place a crippled ship in an escort task force fires even when that ship is already in an escort task force. When this happens the speed setting changes from cruise to mission speed. Each ship was given starting damage of: 50 fire, 50 system, 40 float (20 major), and 20 engine (10 major). The control group had a day experience of 70 and a night experience of 60 and a Captain with a rating of 50 in every attribute. I took all the planes off of the CVs and CAs in case that made any difference. I then ran the head-to-head turns until each ship was either safely disbanded in port or sunk. The most ships sank on Dec 8 or 9. The key was, not surprisingly, if the fires could be put out completely. The survivors would disband in port around Dec 15 except for one case of the intrepid Kaga4 in trial 17. Kaga4 inched along at 1 knot for the last 15 hexes. At one point she was at 95 float damage but made port on Jan 1 with 89 float. Her crew had taken casualties down to 59 day 50 night experience (from 70/60). Her yard estimate was 1.5 years. Just one of those fun little episodes within the overall game that make it so fun to watch. In total I ran 20 trials. I tried to make the damage so that around 50% of the ships would survive and therefore I could see the effects of the variable changes. However I overdid it a bit and only around 25% of the ships survived. It was better to err on this side. In my first attempt with lower damage settings about 80% of the ships were surviving so I thought it would be difficult to discern the effects of the variable changes and abandoned that test set. [image]local://upfiles/32328/9FFE4A598A5E439FAAABB2F0A6C008A5.gif[/image]
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