Mynok -> RE: Air Mission Altitudes (7/18/2011 8:07:44 PM)
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Here are some important things to understand about Naval Attack altitudes. I can vouch for these from testing and live play. Dive Bombers: 11k-15k they will dive bomb. 7k-9k they will level bomb. These are the two most useful ranges for them. 6k or below I believe they use their LowNav ratings not NavAtk. I've never used them this way due to flak losses. I believe they level bomb above 15k, but they might glide bomb below 20k. Doesn't matter: don't use them up there. Torpedo Bombers: 11k-15k they will torpedo bomb. They receive flak twice just like DB's so keep them high on the ingress. That way you only get 1 shot at you from low (at 200' the torp release altitude). 7k-9k they will level bomb. Along with the DBs, this is good airfield attack mode. Experienced bombers will get lots of hits and do major damage. 9k is above most light flak too. Again, don't send them down low unless you plan to lose a lot of planes. Now my experience is 100% Japanese, so there might be variations in usage the Allies can afford to do that the Japs can't (such as using LowNav attacks for accuracy purposes). The Allies also can do skip bombing which others more experienced in using it can discuss. For both sides carrier aircraft, I strongly recommend the above ranges.
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