VPaulus -> RE: Mod Enabler or something similiar? (7/19/2011 12:51:47 PM)
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I've heard about JSGME before, never used. For me the best system I've seen so far is what BI do for ArmA series. I sugest something similar. Each mod replicate the folder structure of the game. So if you've folder and subfolders you'll have to create those folders and put the files in the right places. So if for example the mod is called "extra" you'll make a subfolder in the main game folder called "@extra". You'll copy all those subfolders and files from your mod into "@extra". To launch the mod you just edit the shortcut of the launching game and and add a parameter -@extra. The game will run the mod. The hardest part is ask the user to edit the game shortcut. We need a small launcher, in which you can select the mods you want by clicking them and launching the game. http://www.wikihow.com/Create-Mod-Folders-in-Arma-2
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