Locarnus -> Basic Force Compositions (7/20/2011 3:02:06 PM)
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While terje439 opened a thread for discussing the types of units, I will cover some composition of independently operational formations. I will refer to them as "corps". ARMY COMPOSITION & TACTICS The field army is the total force you command. It consists of: 2-4 standard Corps (independently operational formations) some mobile "libero" units, possibly forming several ad hoc Corps for minor operations during battle 1 independent bomber wing 1 independent fighter wing special units temporary units The Corps is your main fighting formation. It is the center of a main offensive thrust, especially to attack fortified positions. Eg one of your corps will try to achieve the northern objectives, another one the southern objectives and one will be at the center. In the beginning it consists of: 2-3 infantry units 1-2 artillery unit 1-2 tank units 1 recon unit (is by many considered to be a wasted slot) possible extensions include an additional tank or artillery unit, as well as AT or AA Liberos are some highly mobile units, eg tanks. They can help out the nearest corps to build pressure or flank strongpoints. Eg you have an additional tank between the Northern and Center Corps. The Northern Corps faces strong defenses, so the tank will try to help out there and eg take out a flak position in the north. After 3 turns the northern front is fine again, so it rallies to the Center to shield their advance. A bomber wing consists of tactical and strategic bombers. It is even more mobile than the "liberos", so it can jump over the whole map to create temporary pressure points and help a corps to breach the toughest resistance. Eg 2 bombers help out in the south, one in the north. Unfortunately the north needs more power, so you can relatively quickly send one additional bomber from south to north. The fighter wing protects the bombers and achieves air superiority. Special units like bridge layers and paras are given special objectives according to their usefulness on the map. Eg you look at the map and see that the southern corps will run into a river after their first objective, so you assign the bridgers to the southern front for this battle. Temporary units are often not mobile enough to fit in your force structure (infantry). Also it doesnt make a difference how bad they look after the battle (because you dont have to pay for them). So they may very well be used as damage soakers to protect your own units and/or human waves to achieve initial breakthroughs... CORPS TACTICS Every corps will get some rough route of attack at the beginning,consisting of a series of navpoints (often enemy strongpoints, cities, bridges aso). If facing an enemy strongpoint about 2 turns ahead, the recon unit will be sent to scout the enemy positions. Then the artillery (eg towed in the beginning) will be sent eg 4 points away from the enemy target so in the next turn it can move dismounted the one hex and fire in the same turn, without being too exposed to counterattack after the first turn. The infantry is positioned accordingly. It should be able to walk into battle for the next turn. The tank(s) and the recon unit are used to shield the mounted advance in the first turn. In the second turn, the artillery fires on the enemy to suppress him, then the enemy unit is surrounded to further decrease its power. After that the ground attack commences with the appropriate units, eg infantry for an assault on a city. If enemy artillery is present, it should be suppressed/attacked first. Own artillery, strat and tactical bombers are useful, also your mobile units (tank, recon - possibly libero units) can flank the enemy and take out the artillery and other supporting assets. The same goes for flak positions, but tac bombers should only be used when the flak is either suppressed or heavily damaged to avoid counterfire.
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