Kluckenbill -> (1/2/2001 9:16:00 PM)
|
I'd like to see a "Delay" option for PBEM games. The defending unit would fire at attackers until they returned fire, then it would retreat. The current method of fighting until destroyed is realistic for the Main Line of Resistance, but not for a delaying force.
I'd also still like to see improvements in the Op FIre routine for PBEM. I know this has been addressed before and is unlikely to happen, but hey, I tried.
I'd also like to reduce the effectiveness of infantry close-assaulting tanks. I think their effectiveness should be based on their organic AT weapons, not some mysterious close assault capability.
I too like the idea of a "Pause" capability during the AI's move. My wife and kids always have issues that need to be addressed immediately, right when I spring the big ambush and I have to make Op Fire decisions.
Finally, thanks for a truly amazing game. I play SPWAW far more than any other computer game. Rest assured that when you guys start selling stuff I'll be buying.
------------------
Target, Cease Fire !
|
|
|
|