RE: Map: Puszta1 (Full Version)

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Mobius -> RE: Map: Puszta1 (8/3/2011 10:03:58 PM)

quote:

ORIGINAL: sztartur
PS: I have experienced the silo flip to the side once. I do not know why I ask for PCO guys help on this issue.
I've been trying to find the reason for this. All I know is that I had a halftrack come up to the side of it and run a little bit into the red terrain and it flipped like a knock over fence. The game is saved at this turn so I guess I can send it to the programmer.

When knock downs were added last year I wasn't keeping up to date to the new stuff added so I don't know what stuff in MM will do this.




rickier65 -> RE: Map: Puszta1 (8/7/2011 1:51:01 AM)


quote:

ORIGINAL: sztartur

Gentlemen,

Let all your wishes become true like this one [:D].

Heavy woods changed to woods. I set up a dropbox account you find the link for the map in the first post.

PS: I have experienced the silo flip to the side once. I do not know why I ask for PCO guys help on this issue.




This is probably due to the relative dimensions of the particular model. I tried a few things and found that if you set Has Height on this specific structure to True, it will keep it from being tipped over. This normally isn't needed for buildlings, but does seem to be a workaround for this particular case until a better solution is found.

You can use Map Scene Edit to edit this object property without having to redo the entire map.

Thanks
rick




Jacko -> RE: Map: Puszta1 (8/7/2011 2:59:54 AM)

quote:

ORIGINAL: sztartur

I hope now you find my map to be perfect [;)].


Ahhhh, my dear Sztartur, you've mastered it! This map is gorgeous! Well done. It gives me the same feeling as I had when I first saw the demo map (situated in 1944). Those sunflowers look superb!

I salute you for your determination and gained skill. [&o]




Jacko -> RE: Map: Puszta1 (8/7/2011 3:21:27 AM)

And we definitely need some more camo models, especially for those boring grey 251s and StuG IIIs. They don't do justice to this great map. 




rickier65 -> RE: Map: Puszta1 (8/7/2011 3:41:10 PM)


quote:

ORIGINAL: Rick


quote:

ORIGINAL: sztartur

Gentlemen,

Let all your wishes become true like this one [:D].

Heavy woods changed to woods. I set up a dropbox account you find the link for the map in the first post.

PS: I have experienced the silo flip to the side once. I do not know why I ask for PCO guys help on this issue.




This is probably due to the relative dimensions of the particular model. I tried a few things and found that if you set Has Height on this specific structure to True, it will keep it from being tipped over. This normally isn't needed for buildlings, but does seem to be a workaround for this particular case until a better solution is found.

You can use Map Scene Edit to edit this object property without having to redo the entire map.

Thanks
rick



Let me know if you have trouble seeing how to make this change. There is a section in the Map Maker Guide on Map Scene Edit, but I'm not sure if it's detailed enough to show how to change this property.

Thanks
rick




sztartur2 -> RE: Map: Puszta1 (8/7/2011 3:53:13 PM)

No trouble as I had to apply this to tracks and poles as well. I need to find the time for it. If anyone from Matrix wishes to do it to get it done faster you have my blessing.




sztartur2 -> RE: Map: Puszta1 (8/10/2011 11:08:25 PM)

Changes made as implied.




sztartur2 -> RE: Map: Puszta1 (8/10/2011 11:11:32 PM)

BTW I had to rebuild the whole thing as the impassable markings on the terrain map are deleted if you rebuild for scene-edit.




sztartur2 -> RE: Map: Puszta1 (8/19/2011 2:50:31 PM)

Some tiles changed and urban location vegetation enhanced a bit.




sevenpointsix2 -> RE: Map: Puszta1 (8/22/2011 1:57:13 PM)


quote:

ORIGINAL: junk2drive

Here is a sample scenario for this map. Extract the file to your Data\Scenarios folder. It will be in the Set Battle menu as 10/44 puszta test. It is one rifle platoon for each side.

...

Note: For the above zips, you need to extract the files from the second zip into the folder from the first zip then place that folder in your Media folder.


Not sure what to do here. It appears that the "Scenario" folder uses "xml" files only. So, what xml do I need to copy there? Also, you stated "Note: For the above zips", as in plural, yet there is only one zip to be downloaded and unzipped. Bottom line, I'm dumber than a brick, could you help me out? - Thanks




junk2drive -> RE: Map: Puszta1 (8/22/2011 2:17:56 PM)

On page one, the first post, download the map zjp. Extract the folder and place it in your Media folder. Then go to the Scenarios subforum and get the scenario zip that goes with this map. Extract the scenario xml into your Data/Scenarios folder.




sevenpointsix2 -> RE: Map: Puszta1 (8/22/2011 10:34:46 PM)

quote:

ORIGINAL: junk2drive

On page one, the first post, download the map zjp. Extract the folder and place it in your Media folder. Then go to the Scenarios subforum and get the scenario zip that goes with this map. Extract the scenario xml into your Data/Scenarios folder.


Thanks, life is good again.




sztartur2 -> RE: Map: Puszta1 (9/11/2011 12:53:04 PM)

Another update hopefully the last one.




sztartur2 -> RE: Map: Puszta1 (9/18/2011 6:53:01 PM)

Updated.




sztartur2 -> RE: Map: Puszta1 (9/24/2011 8:38:54 PM)

Map updated.




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