Obsolete -> RE: Unit surrender (7/30/2011 12:51:21 AM)
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Well I don't agree if I'm doing the defending. Hitting a unit like that is as good as it gets. If your boys are such terrible shots that they are having a bit of trouble finishing them off, then I'd like to think that's the problem with your boys, and the defender shouldn't just raise their heads and commit suicide in the face of the enemy. What I think.. .is down the road in say, Combat Command III, I'd like to see an extra moral system implemented, then perhaps we can examine something like that. Maybe a moral/fatigue hybrid. I have seen it mentioned a long time ago, that the counters in CC can be moved non-stop through day and night for 72 hours, and if they are not shot-up, they can still fight as though they just woke up from a good night's rest. Granted, that does seem a little wrong, and I think PUSHING a unit too hard should have a bit of... a negative effect. There is a bit of an abstraction here, with night time travel causing extra disruptions, etc. but I'm not sure that cuts it.
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