sabre1 -> RE: Effectiveness of Direct Fire? (7/26/2011 7:20:00 AM)
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Hmmmm, personally it feels like direct fire is whacked, but never having been in a direct fire altercation, I am really not one to judge what the developer decided on. I did disrupt a machinegun unit, and then assaulted with two stacked infantry units and destroyed the machinegun unit. So I guess I need to play more to make an informed decision. JMass, Joe, Max86, PJ, Rosseau, J2D, Obsolete, etc... you guys are probably much better at the statistical end than I am, so I will always bow to your expertise. Of course I think the withdrawal is better, but still not perfect. I also feel that when an infantry unit is adjacent and assaults an artillery unit, artillery should lose everytime, but that isn't happening either. Armor should definitely be allowed to withdraw whenever, and I think that works now. At least in a match I'm having with JMass, I was able to withdraw armor and artillery, so "maybe" it's ok at the moment. I love it when it's late and I start to ramble...
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