MWadwell -> RE: Combat Results vs Predictions (11/19/2011 9:11:10 PM)
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ORIGINAL: James Ward quote:
ORIGINAL: MWadwell quote:
ORIGINAL: Dragoon (SNIP) The only issue I have noted and it got already Rudankort attention is that the number generator sometimes generates long sequences of similar results. I had one freak accidents with 48 rolls in succession all between 3 and 29! After that I was considering tempering with my high resolution timer. Of course I wouldn't have complaind if I had 48 rolls all between 71-97. [:D] To be honest, I was playing a downloaded trial version of this game (version 1.0), and had a really bad string of luck against me (to the point where it wiped out my attacking force as a viable force). This wouldn't be such a bad thing by itself, but as the random number generator doesn't re-seed during a re-load - I ended up getting exactly the same results when I tried the turn again. I understand why you don't want to re-seed too often (as it promotes the save/reload "cheat") - but to essentially lose a campaign scenario due to a fixed "random" number generator has resulted in an incredible amount of frustration on my part. My frustration level is so high, I will NOT be buying the game, and I will be going back to the original Panzer General. Dated as it is, it is a hell of a lot less frustrating (and so, more enjoyable) then this remake. Sorry for the rant, but I just thought to provide some feedback on what has turned me off the game.... Later, Matt I think if you just change the order of your attacks you get different results so ou have some degree of 'do over'. Not really - an example is the allies turn that wipes out my attacking force. Unless I redo my entire turn (as I only have autosaves at the start and end of the turn), then the allies will always have exactly the same results. And if I alter my attacks (i.e. skipping one, or doing one extra) knowing what some of the numbers that are coming up, then that too is a form of cheating. I understand why the limited re-seeding of the random number generator was done, but (IMHO) I think it might have been changed a bit too far.... Later, Matt
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