Hard Sarge -> RE: BoB..... (7/26/2011 5:40:44 PM)
|
Agree, part of what we wanted to do, was to set up mandatory targetting, (if possible, based on dates) this would of allowed the AI to set the targets, and the player defending, is still guessing, as it would not be a only this, or only that idea, and based on date, it could be changed over, even better if we could work each HQ Command in, so say Luft 3 wants to hit Ports, while Luft 2 is hitting Airfields, while Luft 4 and 5 are hitting area (Terror) targets (one hassle we have now, is most of the Stuka's are still set up for the battle of the channel, they are suppose to move into Luft two area shortly after the battle begins, and most of the fighters from Luft 3 are also suppose to move over) due to limits of the code, we can't make it happen with in the code (with out having to rewrite the whole game) l
|
|
|
|