Stuka & Overruns (Full Version)

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greykemp@gmail.com -> Stuka & Overruns (7/27/2011 11:58:48 PM)

In the Old PG Stukas and PzIA could destroy the world. Once the PZ got the overrun capability they could knock off 3 or 4 supressed units in one turn. It appears this has been fixed in the new version. If so, I think it's GREAT.




Rood -> RE: Stuka & Overruns (7/28/2011 6:48:44 PM)

Yes, overrun is gone, Stuka's with +3/4 overstrength can still do massive damage on soft targets that aren't entranched and/or are on a transport but I don't see them take down a full strength tank unit anymore [:D].




terje439 -> RE: Stuka & Overruns (7/28/2011 9:28:46 PM)

Having just played Bagration in campaign mode, I can inform that even 14 strength Stuka's are a more of a nuisance than a threat to USSR IS2s... [X(]


Terje




PattonSabre -> RE: Stuka & Overruns (8/6/2011 5:50:47 AM)

I think in my next campaign I will get all fighter/bombers and no Stukas.  I just don't see much difference, and f/bs are too useful to ignore.




skaol -> RE: Stuka & Overruns (10/31/2011 8:54:59 PM)

I play on Field Marshall level and with my Stuka's I put a beatdown on the Russian Forces with my Stuka's and killed every unit but 1 freaking Unit who I could not reach with anyone in range and I owned every town, not sure what tactic you guys are using but I would trade a Tiger for my Stuka any day and I get 3 for 1 in pricing, Win Win for me. No offense I just don't think your using them in a correct way, because if you exploit the enemy tank hoards weakness there easy pickings from above.

Panther Tank seems weak to me there only good for 1 scenario then after that there a liabilty to me, but thats just my opinion and I might not be using at as good as someone else because we all have different tactics. =P




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