PC Game Wish List? (Full Version)

All Forums >> [General] >> General Discussion



Message


AbsntMndedProf -> PC Game Wish List? (10/16/2002 11:50:51 PM)

What board game/strategy game would you like to see turned into a PC game, that hasn't already? (Or has, but could be done better, in your opinion?)

Eric Maietta




rbrunsman -> (10/17/2002 12:10:45 AM)

Star Fleet Battles was an excellent board game and the PC developers ruined it by making it real-time. It they made it turn-based it would be really nice. The same goes for Mech Warriors (or whatever it was originally called). Can you tell I like turn-based over real-time games?




AbsntMndedProf -> (10/17/2002 12:13:10 AM)

rbrunsman posted:

"Can you tell I like turn-based over real-time games?"

I'm with you on that one! :D

Eric Maietta




scimitar -> (10/17/2002 1:34:41 AM)

Would like to see a PC version of excellent Yaquinto's "Wings"... But perheaps for that I'm representing a minority...




scimitar -> (10/17/2002 1:49:24 AM)

Oh yes, I think also that a "Perfect General III" running under Windows 95/98/ME/XP could be great!




Katana -> (10/17/2002 4:09:17 AM)

I most definitely and wholeheartedly agree with rbrunsman.
SFC just plain sucks. Don't know if SFB OL is any good, haven't tried it.
There's some PBEM rules set, but you need a moderator, or you have to use pre-plottted movement and a complicated encrypting/password exchange procedure.
Wouldn't be so bad if I could find someone for FTF play.
I really miss my Fed popsicles :(




SwampYankee68 -> My wish list (10/17/2002 12:36:38 PM)

A Turn Based Modern Naval Combat game, of the same scale as Harpoon, Playable by Email!

A revamping of "Computer Ambush" by SSI, turn based and playable by email of course.

Revamped "Carriers at War", PBEM

A computer version of "Azantian (sp) High Lightning" by AH??, or a compter game that modeled the combat in the RPG "Traveler"

A turn based game of ancient Greek and or Roman style warfare

A new Version of "Flight Commander", the turn based air combat game.

A new version of SSI's "Colonial Conquest"

New version of Computer "Bombing the Reich"

and I want a pony......

Great topic Prof! I love talking about games I'd like to see. Too bad I know nothing about actually making them......




AbsntMndedProf -> (10/17/2002 7:37:27 PM)

Swamp Yankee posted:

"and I want a pony...... "

Here 'ya go!

[URL=http://]http://www.sealsanctuary.co.uk/pony.jpg[/URL]
:D

Eric Maietta




Jim1954 -> (10/17/2002 9:50:35 PM)

Yaquinto's Ironclads and AH's Anzio .




Kanon Fodder -> (10/17/2002 9:56:38 PM)

Richthofen's War

Circus Maximus

Gladiator

All as strategic/tactical games rather than FPS




Les_the_Sarge_9_1 -> (10/17/2002 10:19:02 PM)

Hmmm a very well worded query actually Prof.

Hmm well no point asking for ASL, as any doofus knows it was already done in the guise of Steel Panthers heheh.
Sure has made a hard act to follow for Combat Leader.

So we move on to Advanced Third Reich, hmmm well the first stab at computer Third Reich was a dismal failure.
And anyone that will play that game will likely also eat my cooking.

I have seen the interface for computer WiF (looks worse than my cooking).

Strategic Command from Battlefront looks like a grand game (few minor quirks, but hey they can't make games that will please everyone on the first try correct?). So I think WW2 Grand Strategy is already a done thing.

Hmmm games I own, I wish I could play on the computer........

Hey that's an easy one.

Yeah I want to see the Europa series games made for the computer. After all who has a 10' x 10' gaming area (let alone arms long enough to reach the center of the map).

Trouble is....Fire in the East is really just a simulation of Barbarossa.
And its been done at several levels in computer gaming.
A person only needs to play something like the Operational Art of War to get what they want.

My monster game Longest Day would be nice.
Man 21 individual components of the 12 ss for instance. Now that's accuracy.
But the game has like 10k unique units and a 5.5' x 5.5' mapboard (even I have trouble indulging a game that big).

The game is not complicated really. Hmmm well that is subjective.
You land your units (or hope to land your units) and then move inland. It's an attrition style game. You don't roll a die and find out if your unit loses or the other guys does. No each unit is comprised of several subordinant units (like the 21 separate formations of the 12 ss division).

Not sure if an AI would even be worth the time.

Actually I am not even sure why designers waste time on an AI at all.
After all, I can always play Steel Panthers as two humans hotseat and just play both sides (which is what I think I will be doing after the last long campaign).

All I want in a lot of cases, is the ability to tell the computer "set up Longest Day", and have all the pieces in the right spots in a nano second or less.
I don't require a brain dead idiot opponent hiding in the guise of an AI wasting space in the program eh.

Far better to have a programer concentrate on making the game in computer mode, and make the software to allow me to play it against another with assurances it is being played fair and honest.

If I had a nickel for every time I have heard about methodologies to allow "cheating" in email games eh.
I am not saying it has happened to me. But we all know that some wargamers have short male appendages, and need to stroke their egos whenever possible heheh.

Yep I would like to see Longest Day on my computer.

Be even more important, I would like to see wargames no longer even made with an AI.
They are a waste of effort.
Concentrate on making what we have now, more useful to us players, and stop fretting over replacing the human opponent.




rbrunsman -> (10/17/2002 11:38:31 PM)

[QUOTE]Originally posted by Kanon Fodder
[B]Circus Maximus
[/B][/QUOTE]

That's a fun one. I was playing a campaign once with "friends" and after several matches I had such a good rig that they all feared me. All I needed was the luck to move first and I'd probably win easily, and sure enough I drew the first move. Just as I'm gloating and about to whip my horses for extra movement points, they said, "Here, roll this die first." So I did and before I could ask why, they said, "Oh, by the way, just as you whip your horses for those extra movement points, your wheels fall off." I lost the match right in the starting blocks because those bastards pooled together and sabotaged my chariott! Years later I forgave them and now I recall that campaign fondly. :)




Kraut -> (10/18/2002 1:01:30 AM)

I'd like to see a remake of the three XCOM tactical games. There shouldn't be hex or square fields, there should be full freedom to rotate or move my soldiers. I'm afraid that PCs still may not have enough computing power for that. I think that the hexes save on computing cycles.




jnier -> (10/18/2002 1:44:51 AM)

[QUOTE]Originally posted by Les the Sarge 9-1
[B]Hmmm a very well worded query actually Prof.

So we move on to Advanced Third Reich, hmmm well the first stab at computer Third Reich was a dismal failure.
And anyone that will play that game will likely also eat my cooking.

[/B][/QUOTE]

I've always felt that Computer Third Reich was a bit underrated. Granted, the interface and AI are just plain bad, but after it was patched, the game actually works the way it's supposed to. Which is more than you can say for a lot of games out there. It's a great way to play a computer-moderated PBEM game of Third Reich...assuming you can tolerate the interface.




Brigz -> (10/18/2002 7:38:25 AM)

[QUOTE]Originally posted by Jim1954
[B]Yaquinto's Ironclads and AH's Anzio . [/B][/QUOTE]

Yaquinto's "Ironclads" on the computer! You're reading my mind. That would absolutely be the number one request on my list.




Brigz -> (10/18/2002 8:02:50 AM)

[QUOTE]Originally posted by Les the Sarge 9-1
[B].


Yeah I want to see the Europa series games made for the computer. After all who has a 10' x 10' gaming area (let alone arms long enough to reach the center of the map).

Trouble is....Fire in the East is really just a simulation of Barbarossa.
And its been done at several levels in computer gaming.
A person only needs to play something like the Operational Art of War to get what they want.

[/B][/QUOTE]

Les, have you tried Schwerpunkt's "Russo-German War"? It's not Europa but I think it's about as close as you're going to get to a computer boardgame. May seem a little light at first, but once all the rules gel and you get the feel of the game, the simple but intricate workings of the game become apparant. It is a very good wargame. I have it and I like it. Just wish I had the time to play it.




OddjobXL -> (10/22/2002 12:46:00 PM)

Car Wars aka Autoduel. It was done ages ago but it's time for a remake. Full setting, road trips, missions and the arena circuit baby. Okay, so it's not a historical wargame but I'll leave that to the experts around here. :)




Les_the_Sarge_9_1 -> (10/22/2002 8:09:08 PM)

Well in 3 days the folks are moved and my life becomes hmm well a great deal less woodworking, and perhaps a lot more stuff around the home.

Might even mean more wargaming.

I will be checking out games, so thanks for the positive comments on Russo German War.

I have noticed it is one of the few forums on Wargamer that has any movement. That is a positive statement in and of itself.




Jim1954 -> (10/22/2002 8:24:12 PM)

Les, if you can only get one new one this year, I recommend that one. None of the reviews have really done it justice, IMHO. It is grand is scope and should keep you busy the entire cold, dark Canadian winter. I got it for Christmas last year and really enjoy it. Given your fondness for board games, I think you would really enjoy this one.

Jim




Repo Man -> (10/24/2002 8:33:38 AM)

[QUOTE]Originally posted by Les the Sarge 9-1
[B]Hmmm a very well worded query actually Prof.



My monster game Longest Day would be nice.
Man 21 individual components of the 12 ss for instance. Now that's accuracy.
But the game has like 10k unique units and a 5.5' x 5.5' mapboard (even I have trouble indulging a game that big).

The game is not complicated really. Hmmm well that is subjective.
You land your units (or hope to land your units) and then move inland. It's an attrition style game. You don't roll a die and find out if your unit loses or the other guys does. No each unit is comprised of several subordinant units (like the 21 separate formations of the 12 ss division).

...


Yep I would like to see Longest Day on my computer.

[/B][/QUOTE]

Les,

Have you tried Aide De Campe, from HPS? It is a program which is is designed to create computer versions of board games. It has no AI whatsoever, and battle results must be manually applied. There are a bunch of free gamesets available, The Longest Day is one of them, and a very good one at that.

ADC could use a bit of updating, but it might be what you are looking for.

Perhaps Matrix could one day make a similiar program? :)

My vote for a good boardgame to convert to computer play would be Flat Top.




Les_the_Sarge_9_1 -> (10/24/2002 9:05:31 AM)

I recently decided that Strategic Command was to like Axis and Allies, ie just a simple beer and pretzels game (and I already own Axis and Allies).

I am in fact thinking of buying Aide d Camp.

I understand it costs about 40 bucks, and I also suspect it will be worth the 40 bucks. Yours and several other's comments seem to bear witness to that as well.




Fallschirmjager -> (10/24/2002 9:45:10 AM)

Ill have my dream game monday! :D :D :D :D :D

If anyone can guess it (should be easy) ill give you a cookie.




Possum -> (10/24/2002 12:01:42 PM)

Hello All
I have a great fondness for "Sword of Aragon"
An old SSI fantasy wargame.
I really liked the design your own millitary units, and how as your finances got better, you could buy new and better equiopment for them, and even place the old equipment into storage, or pass it on to another unit.
The economic model was excellent too.
And it was Turn based!!!!!




SwampYankee68 -> (10/24/2002 7:07:35 PM)

SSI had allot of great games. Too bad they couldn't stay viable.




Brigz -> (10/25/2002 6:57:16 AM)

[QUOTE]Originally posted by Repo Man
[B]

Les,

Have you tried Aide De Campe, from HPS? It is a program which is is designed to create computer versions of board games. It has no AI whatsoever, and battle results must be manually applied. There are a bunch of free gamesets available, The Longest Day is one of them, and a very good one at that.

ADC could use a bit of updating, but it might be what you are looking for.

Perhaps Matrix could one day make a similiar program? :)

My vote for a good boardgame to convert to computer play would be Flat Top. [/B][/QUOTE]

I've found VASSAL to be a much better platform than ADC and it's free. Much more like playing a board game and it's much easier to make the graphics. http://www.vasl.org/vassal/Download.html

Go to the module section and check out my version of War and Peace. At least check out my screen shot.




jnier -> (10/25/2002 8:38:37 AM)

Cyberboard is a program that is very similar in functionality to Aide De Campe and Vassal. It's also available for free. Here's the link:

[URL=http://cyberboard.brainiac.com/]CyberBoard[/URL]

There are LOTS of free gamesets available. Here's a website that lists the gamesets you can get:

[URL=http://home.swbell.net/wargamr/cbdesign.htm]List of Modules[/URL]




Les_the_Sarge_9_1 -> (10/25/2002 7:26:00 PM)

Call me biased or even call me a shameless fanboy, but hmmm I have yet to encounter a forum on the net that has people as aggressively helpful as our Matrix mob.

Thanks for those links guys. I will be checking them out more fully today.




AbsntMndedProf -> (10/25/2002 7:30:06 PM)

Back when I was playing wargames and D&D at MIT, I recall a game called 'Drag Nacht Ost', I believe. It had a map the size of a bed sheet, and covered the whole Russian front, as I recall, on a divisional level. Now that would be a great PC game! (It would probably eat up loads of memory, though.)

Eric Maietta




Brigz -> (10/26/2002 4:11:12 AM)

[QUOTE]Originally posted by AbsntMndedProf
[B]Back when I was playing wargames and D&D at MIT, I recall a game called 'Drag Nacht Ost', I believe. It had a map the size of a bed sheet, and covered the whole Russian front, as I recall, on a divisional level. Now that would be a great PC game! (It would probably eat up loads of memory, though.)

Eric Maietta [/B][/QUOTE]

I could be wrong, but if I remember correctly it was "Drang Nacht Osten" ( "Drag" Nacht Ost is what they play in San Francisco.) ;) Anyway, I think it was a part of the Europa series. I'm sure Les can fill in info on this.




Les_the_Sarge_9_1 -> (10/26/2002 9:44:18 AM)

Just a guess (cause my home town is in Ontario Canada not outside Hamburg Germany hehe) but I think that game name is german for Fire in the East.

Might be an earlier release of the same game my buddy has of that name. A 6 mapsheet game (paper so forget moving it) that ends up 6'x 8' in overall area (hmmm last I checked my arms were like a 3 foot reach).

The game is 1941 Barbarossa to 1943, which means it is not the entire war. You need the Urals expansion (which of course means more maps, and yep you guessed it, my arms didn't get any longer in the process though).

And here is the kicker, its just Russia. Europa has maps for France of course, as well as all the way down into the Mediteranean war in North Africa. And yes, my arms never seem to get any longer:) ).

It is the pinnacle of the battalion/divisional level of gaming experience in my own gaming experience. Just that it is also the pinnacle in room eating wargaming too hehe.

Bad news is this game won't be appearing as a dedicated wargame anytime soon. Good news is it is not required (if some recent news I have gleaned personally is to be believed).
The links of the earlier posts take you to options that will possibly eleviate part of the problem (playing these monsters).

On a different tack, if you can acquire what is currently called Century of War (look for it at CDAccess.com if you can't find it elsewhere). I have Operational Art of War Elite Edition Volume 1 and Volume 2 (which is what Century of War was before being combined). This program is perhaps not a lot easier to play as far as simple is concerned, but being on your computer, it is a great deal easier to store hehe.

It is my opinion, that if you can't actually play the board games, you can often at least play the same level of game through Operational Art of War (or whatever name it is when you acquire it).
You will find detractors out there that don't like this program, but then you will also find people obsessed with abolishing hexes:)

The neat thing about Fire in the East (from a computer program perspective) is that while it has a large map and comes with 10k unique counters, that has nothing to do with program memory (but it takes you a couple of days sorting out 10k counters heheh). And the game, in spite of it's size, is really just a simple board game (where rules are concerned)

Fortunately, todays wargames only require massive computer resources when they have to entertain psuedo wargamers with Baywatch features (Combat Mission might look cute, but it is really just a broad with big hooters in my opinion).
A game with a large map and 10k counter images in the database, is really just a game with a large map with a large counter database. I don't know much about programing, but I do know that much hehe.

Assuming you wished to even waste time on an AI, it would not take a modern computer a long time to decide whether to move this piece to that hex (even if it had to move 10k counters). Remember people, a computer is just a machine, they are able to make purely mechanical mathematical decisions in nano seconds.

Of course those decisions that we take minutes (or hours) to make are often coupled with actual thought. Which explains why a computer can move 10k counters all in a few minutes, and in the process, achieve at best uninspired results.
It takes my buddy half an hour to take a turn in wargames at that level, but at least he is thinking eh.

Fire in the East could likely be played through any of the above mentioned software options. I think (I don't know as yet, more info is needed), but I think you must actually possess these games in some way to use the software. Or it is possible they can be played entirely through a computer graphical representation.
But I am confident, that they possess no AI. It is assumed you are playing another person that also already knows how to play the game (and that usually means the person has at some time already purchased the original thing).

For interest sake, my friend bought Fire in the East a few years back for 100 bucks Canadian. Hmmm so that tells you how I feel about people explaining how 50 bucks is the highest they will pay for a computer wargame.

Whiners!!!!:)

I drop down 50 bucks for ASL modules without even thinking about it. That's modules eh, things that have no worth if you don't have the base system as well.
You couldn't even buy my ASL collection for the price of a fully maxed out P4 system eh (including all the common peripherals).




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.5776367