Anchovy -> RE: Divisional level and up ... (9/29/2011 9:30:51 PM)
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Personally, I tend to feel that having division or smaller units as the basic maneuver units for operational-strategic campaigns like the Soviet-German War is an overkill as one can only take micromanagement so far. I grew up playing a few WW2 table-based wargames in which most of units consisted of corps/army sized units plus some air and naval units, hence my bias. Even a simpler game like Civilization can become pain in the rear-end once a player has a dozen or more cities and multiply that by least 3 to account for military and support units. (Not terribly bad in the classic version, but becomes increasingly annoying in II, III ...... ?!?) Exception would be having a huge scenario specifically intended to tweak scenario parameters and AI programming, kind of like using TOAW like SimCity3000.
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