BletchleyGeek -> RE: Mortars (7/29/2011 3:06:40 PM)
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EDIT: How does the range close during tactical combat? I think it starts at 3000 yards and then starts diminishing. Perhaps the fire and maneuver model should be sampled at intervals which are more fair to heavy weapons. I don't know the precise formula for how the range closes, but it depends in part on the type of terrain and the type of forces involved and even though the range might close to, say, 125 meters that doesn't mean that all combat in that particular segment is at that range. One of the reasons why the Germans lose at least one PaK 36 in most battles regardless of how good the result is seems to be that there's always something firing at it even as the range closes (the AT gun stays at a few hundred meters from the enemy infantry, but heavy weapons still try to target it). - Perhaps one option would be to lower medium and heavy mortar accuracy to 100 (120mm mortars are now at 250, 50mm's are at 50 and ~80mm's are at 150) Yes, it has a lot to do with accuracy, but also with range, or rather, at what ground elements do at each time step of ground combat resolution. Say that on clear terrain the ranges "sampled" are: 3000,1500,750,350,175,80 Which means 6 combat "steps", and at each step, attacking ground elements move forward one range "bracket". However, I understand that support elements - Tube/Rocket Arty, AT guns, mortars, HMGs - stop as soon as they reach a "minimal range" stop at that bracket. I have a few questions about Ground Combat works: 1. Do support weapons keep firing at a normal rate when they reach their optimal range during the whole engagement? Not clear from what I can gather from section 15.6.1 in the manual, where it says: quote:
ORIGINAL: WiTE manual Generally, the range at which firing takes place will decrease for the ground elements such as infantry squads as they manoeuvre to come to grips with the defending ground elements, though indirect fire and longer range direct fire ground elments may continue to fire at longer range. 2. Would be helpful that for each type of ground element it has a different "engagement range profile"? (Now engagement range profiles depend only on the terrain). 3. Does the chance of hitting something depend on having moved forward in the current step? (I guess it does, and has to do with "combat fatigue") Then, a good "behavior" for mortars and support weapons would be to close to their own optimal range and start shooting at the enemy. A thorough example of ground combat resolution would be greatly appreciated, though I guess it's a bit impractical.
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