Hard Sarge -> RE: AA (7/31/2011 2:53:35 PM)
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in the long run, yea, agree, it may of been much easier to just recode the whole game from the start, but that wasn't the idea when it got started, and only though working with it, were we able to find out most of what was going on in fact, what we got, wasn't even the last version of the game, so we had to re fix, what had already been fixed, most of the game was slot driven, but one goal was to add in more slots, once that was done, the whole program didn't match up anymore, also, making it from a DOS to a Windows program, really did some interesting things to it really, it was a hell of a job, just to get the program to work, let alone, get it to do what it was suppose to really was a lot of fun, working with a map, with no targets and no raids showing :) lots of the game, were we could, we pulled the slots out of it, and it is all, game driven now, but, we couldn't do it, to everything, AA was one of them but, just in case, you think I am trying to not explain things, one point of Flak ? means nothing (I had done a lot of tests on it back in the day (and that day was a Friday !) but offhand, I forget all the numbers and details, maybe I can rerun some of them to get an idea)
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