RE: The PERFECT WAR Mod: What is the Vision? (Full Version)

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John 3rd -> RE: The PERFECT WAR Mod: What is the Vision? (9/2/2011 11:18:19 PM)

Good Points Mike,

Stanislav: That is a set of well thought out proposals and I need to read them throughly before commenting further. Nothing bad jumped out at me initially but I want to re-read the proposals and think on them some.

What do other people think?




Skyland -> RE: The PERFECT WAR Mod: What is the Vision? (9/3/2011 3:18:37 PM)

Don't know if it was already discussed in this thread but what about the Thai (air, sea, land) forces ?
What is the plan ?




FatR -> RE: The PERFECT WAR Mod: What is the Vision? (9/3/2011 3:35:25 PM)


quote:

ORIGINAL: Skyland

Don't know if it was already discussed in this thread but what about the Thai (air, sea, land) forces ?
What is the plan ?

Well, I, personally, know nothing about Thai forces, so I'll be overjoyed to hear any possible proposals.




John 3rd -> RE: The PERFECT WAR Mod: What is the Vision? (9/3/2011 3:47:11 PM)

quote:

ORIGINAL: FatR


quote:

ORIGINAL: Skyland

Don't know if it was already discussed in this thread but what about the Thai (air, sea, land) forces ?
What is the plan ?

Well, I, personally, know nothing about Thai forces, so I'll be overjoyed to hear any possible proposals.





Even with Indochina gone, we are adding French units into the game at New Caledona so I think we ought to add the Thai ones as well. Make Thailand a bit more useful for the Japanese. Skyland has the LCU, Air Units, and some naval forces already created. Right?

Skyland: Could you educate us in that regard?




John 3rd -> RE: The PERFECT WAR Mod: What is the Vision? (9/3/2011 3:50:16 PM)

Cargo Ships

The first program of standard-type merchants construction is started in autumn of 1940 by Transport Ministry, and first it honestly doubles as the state-sponsored program of ensuring independence of Japan from foreign shipping, in case of breakdown of relations with the westen powers. Second War Standard Program is adopted in November of 1941, immediately after the decision to fight the war is made, thanks to the general assumption of a prolonged war. As the result, there are more cargo ships in the queue.
Also, AA armament of the most valuable large cargo ships and tankers is increased in 1943-44, with ineffective 13.2 MGs gradually replaced by 25/60 singles.


Can anything be done regarding Tankers? If the Japanese were truly preparing for a longer war then something would be done here. Even if just a few more AOs to help service the Fleet, this would make a bunch of sense...




FatR -> RE: The PERFECT WAR Mod: What is the Vision? (9/3/2011 3:57:16 PM)


quote:

ORIGINAL: John 3rd

Cargo Ships

The first program of standard-type merchants construction is started in autumn of 1940 by Transport Ministry, and first it honestly doubles as the state-sponsored program of ensuring independence of Japan from foreign shipping, in case of breakdown of relations with the westen powers. Second War Standard Program is adopted in November of 1941, immediately after the decision to fight the war is made, thanks to the general assumption of a prolonged war. As the result, there are more cargo ships in the queue.
Also, AA armament of the most valuable large cargo ships and tankers is increased in 1943-44, with ineffective 13.2 MGs gradually replaced by 25/60 singles.


Can anything be done regarding Tankers? If the Japanese were truly preparing for a longer war then something would be done here. Even if just a few more AOs to help service the Fleet, this would make a bunch of sense...


Well, tankers are included in the above, of course.




John 3rd -> RE: The PERFECT WAR Mod: What is the Vision? (9/3/2011 7:48:42 PM)

NO--I am meaning is it even possible to actually ADD a few more in. I would prefer AO but ANY TK is better then none. Heck--Even more of those small 1250 would have some value.





FatR -> RE: The PERFECT WAR Mod: What is the Vision? (9/4/2011 1:05:02 AM)


quote:

ORIGINAL: John 3rd

NO--I am meaning is it even possible to actually ADD a few more in. I would prefer AO but ANY TK is better then none. Heck--Even more of those small 1250 would have some value.

Well, earlier start of these programs will mean more tankers. (And small 1250 ones actually are very valuable for hauling oil from small ports.) Also, Jentschura mentions some ships that apparently didn't make it in the game, like tanker/seaplane tender hybrids, we can add them.




John 3rd -> RE: The PERFECT WAR Mod: What is the Vision? (9/4/2011 8:10:29 AM)

Good. I've got Jentschura's book and it is invaluable.




Skyland -> RE: The PERFECT WAR Mod: What is the Vision? (9/4/2011 8:47:19 PM)


quote:

ORIGINAL: John 3rd

quote:

ORIGINAL: FatR
Well, I, personally, know nothing about Thai forces, so I'll be overjoyed to hear any possible proposals.


Even with Indochina gone, we are adding French units into the game at New Caledona so I think we ought to add the Thai ones as well. Make Thailand a bit more useful for the Japanese. Skyland has the LCU, Air Units, and some naval forces already created. Right?

Skyland: Could you educate us in that regard?



A picture is worth a thousand words [:D]

[image]local://upfiles/23975/7C8EA5CB57C14DC4BCD9DA7973E40A29.jpg[/image]




Skyland -> RE: The PERFECT WAR Mod: What is the Vision? (9/4/2011 8:48:13 PM)

Sea units

[image]local://upfiles/23975/78BE015F43D24B5987C29FB748607DB4.jpg[/image]




Skyland -> RE: The PERFECT WAR Mod: What is the Vision? (9/4/2011 8:50:48 PM)

Land

[image]local://upfiles/23975/CB89D4C1DA7843B980F79239DD74D17B.jpg[/image]




John 3rd -> RE: The PERFECT WAR Mod: What is the Vision? (9/4/2011 9:07:34 PM)


quote:

ORIGINAL: Skyland


quote:

ORIGINAL: John 3rd

quote:

ORIGINAL: FatR
Well, I, personally, know nothing about Thai forces, so I'll be overjoyed to hear any possible proposals.


Even with Indochina gone, we are adding French units into the game at New Caledona so I think we ought to add the Thai ones as well. Make Thailand a bit more useful for the Japanese. Skyland has the LCU, Air Units, and some naval forces already created. Right?

Skyland: Could you educate us in that regard?



A picture is worth a thousand words [:D]

[image]local://upfiles/23975/7C8EA5CB57C14DC4BCD9DA7973E40A29.jpg[/image]



We get CORSAIRS! [sm=happy0005.gif] This is great I cannot wait to hunt Pappy Boyington with his own type of plane!

OK. I know it isn't true but I did experience a moment true bliss...




FatR -> RE: The PERFECT WAR Mod: What is the Vision? (9/6/2011 4:28:53 PM)

Any answers to the questions in my last series of proposals, John?

Anyway, I'll start pitching general ideas for the air side, while you are thinking on it.

0)Combat airplanes are primarily defined by their engines. So let's look at Japanese aircraft engine development and production first.
Despite the bewildering array of designations, the picture is fairly simple:

- Nakajima produced the great majority of engines, used by Japanese aircraft during the war. Their main products were 14-cylinder Sakae (Ha-35) and its direct successor 18-cylinder Homare (Ha-45). Note here, that adoption of Sakae for most of fighters and bombers designed during the last years before the war meant that Homare will inevitably be the main late-war engine, because they used same cylindres and generally were quite similar, meaning that only Homare can replace Sakae in production. Then there were 14-cylinder Nakajima Ha-34, used by Tojos and Helens, and Mamoru (Ha-44), used only by Jills. Engines developed from these two late in the war did not reach service.

- Mitsubishi had two major engine families. Kinsei (Ha-33) was their equivalent of Sakae, and like Sakae it was eventually developed into 18-cylinder MK9 (Ha-43) engine, which, by the end of the war, was planned for installation on most of the aicraft remaining in production, that weren't supposed to use Kinsei, but, to my knowledge, none of them reached the front. Also, there was Zuisei engine (Ha-31), which was used on aircraft that didn't need much power, and it was basically a reduced Kinsei. Finally, Kasei 14-cylinder (Ha-32) was the most powerful Japanese engine at the beginning of the war, and one used by their heavier bombers. Unfortunately, its large radius caused problems with installation on single-engine fighters. A 18-cylinder version of Kasei (Ha-42) was developed as well, and AFAIK, actually used on late-production Ki-67s.

-Also, Kawasaki and Aichi independently copied the German DB601 inline engine, and that was the only inline engine widely used by the Japanese during the war. Kawasaki went much father with its modification and development, but their creation, Kawasaki Ha-140, was too unreliable.

Of course, all companies tried to use their own engines on their aircraft, unless directly pressured by their commissioners in the military to use something else.

1)As you can see from looking at what aircraft used what engines, Nakajima nearly cornered the market by 1942, with Sakae being used by both Army's and Navy's primary 1E fighters, Army's fighter-bombers and light level bombers, and Navy's torpedo bombers. Accordingly, Homare later seen equally wide use.
Unfortunately for Japanese, Sakae was the only good Nakajima design, and then only for 1E fighters. It was also almost at the limit of its improvement and reached it in the first half of 1942, leaving Zeros with the same horsepower for the rest of the war. Homare, its inevitable successor, was quite powerful for its size, and allowed to make good mid-war aircraft, but it also was notoriously unreliable, with every plane it was installed on suffering engine problems of varying severity. This contributed to great delays with mass production of some key plane types, like N1K and P1Y, and made most of the new Japanese planes heavily unreliable in the field. And by the war's end Homare also didn't have enough power.
Oh, and Ha-34 was not powerful enough for the planes it was supposed to propel. I know, the game flatters Ki-49 and Ki-44 quite a bit, but even in AE Ki-44 is a one-year wonder, no longer competitive by late 1943, which is a sign of failure in an aircraft that was introduced in 1942.

Equivalent Mitsubishi engines, meanwhile, had bigger volume, and therefore bigger reserves for improvement. Kinsei reached 1500-1560 hps by late 1943, as opposed to 1130-1190 hps of Sakae. It was also equally reliable, at least by mid-war. Similarly, MK9 would have been much more powerful than Homare, although its reliability in actual combat conditions, or, indeed, its possibility to reach the frontlines in time, are questionable.

2)You might figure out where I'm going by this point. I want to entrust the radial engine development to Mitshubishi, probably as the part of war emergency optimization of production, with the beginning of the real war in China in 1939. The existing diversity of engine types should frankly be seen as unacceptable for a country in dire economic odds. Heck, US developed only two major families of engines, throughout the war, one radial, one inline, plus the imported Packard-Merlin engine. USSR eventually stopped at three.

So, basically, Kinsei and MK9 replace Sakae and Homare everywhere, while Kasei replaces Ha-34. This change is not going to be free of cost (well, besides the fact that Nakajima execs will be added to list of people one needs to shoot in the process of implementing this alternative...). Early-war Zeros will probably have worse characteristics, particularly range (Sakae was very fuel-economical). I'll expand upon the huge hole this will blow in the historical IJA aircraft roster later (although this can be turned into a benefit...). And even with the priority given to development of the Kinsei engine and its successor, I think that introducing serviceable MK9s before 1944, and fully reliable ones before 1945, if ever, is a far too favorable assumption, so many late-war Jap aicraft still will struggle with high service ratings. But I think it is the only way to try keeping Japese engines at least not falling behind too badly in mid and late war.

Oh, and Aichi will be commanded to pool their efforts with Kawasaki in working on adapting DB601 for Japanese purposes, separate projects for Army and Navy by different companies are just a huge waste of resources... Hopefully this might help at improving reliability of their inline engines.




ny59giants -> RE: The PERFECT WAR Mod: What is the Vision? (9/7/2011 1:10:51 AM)

Talked with John on his way home and he told me to post my request for more Command HQs for Japan. It would be nice to have another 2 to 4 to help out besides just Southern Command.




FatR -> RE: The PERFECT WAR Mod: What is the Vision? (9/7/2011 12:19:22 PM)

5th Fleet HQ is also a Command HQ. But yeah, shipping HQ units around the Pacific to let Japanese units in various regions upgrade their TOEs gets annoying.




John 3rd -> RE: The PERFECT WAR Mod: What is the Vision? (9/7/2011 4:57:20 PM)

Hello.

Have had a couple of busy days. Pretty much lost my laptop so we've been shifting things around and NOT enjoying it!

FatR: I am good with your proposals. Spent some time last night and this morning going through them again and don't have a major crisis with any of it. Since no one else has chimed in I would say things are good here.

Your logic regarding the engine questions and directions appears to be pretty good as well.


As to Michael's comment I totally concur. Japanese Command HQ are few and far between. Is there anything realistic that could be done to help in this area? The rules of game I think are a little TOO stringent here and truly limit what can be done.




FatR -> RE: The PERFECT WAR Mod: What is the Vision? (9/7/2011 7:44:21 PM)

Hopefully, you'll leave your woes behind soon enough, John.

So, okay. If you have no special opinion about these issues, I'll go with no extra landing ships or minelayers, 76/60 as the modern all-purpose flak gun (replacing the historical 88mm gun), 30mm MG as the new late-war automatic weapon (we can assume that attempts to develop or copy a 40mm gun had failed), Type 32 radars and Type 5 magnetic influence depth charges on the newest ships in 1945. Possibly an improved type of mine, produced in limited late war as well - unlike weapons above, which existed but weren't mass produced, or had a historical counterpart, no modern mines were developed in Japan during WW II, but with changes in doctrine this might change as well.


There is one more aspect of the fleet I forgot: escort carriers. I think we agreed that the five Navy's CVEs will be delayed to 1943-early 1944, due to materials being consumed by new CVs construction.

However, there also were 4 Army's CVEs, plus aircraft-carrying LSD Kumano Maru. How about replacing these five ships with 4 "normal" CVEs (size of Shimane Maru class), designed and controlled by the Navy, and therefore not being as useless (they won't realistically be able to operate modern aircraft, but they should be big enough to launch Vals or reduced-load Kates for ASW patrols, thus serving their main purpose). They should be available in late 1944 - 1945.

I actually thought about building more CVEs based on merchant hulls late in the war, but no. Fleet carriers will likely eat all the resources during the time when laying them down is still plausible, and there is still the problem of providing airgroups.





John 3rd -> RE: The PERFECT WAR Mod: What is the Vision? (9/8/2011 4:46:31 PM)

Scratch one LapTop! CRAP. Oh, well I guess I can always ask Santa for one! [:'(]

Your thinking on CVEs mirror mine. I think the ideas above work for me. Getting them late in the war makes sense everything else is staked to the CV Construction.

IJN Ground Ideas:
1. I have been plinking around on an SNLF--CD Hybrid to create a new unit designed to defend an atoll and cause significant casualties to any Allied Force. Thought about adding an air component so it could take care of all needs on an atoll but don't think this is practical. I'd suggest creating about a dozen of these units. The SNLF are recalled and then the new units appear six months later. Figure pulling them in two waves. Six get recalled in June of 1942 (new units available Jan 43) and the other six in December 42 (available June 43).

2. Additionally I think the IJN BF Coy should have more units produced. These little units only service about 9 planes but would be a perfect complement to the new units above. They can service Air Search planes. Think about a dozen would be good here.

3. Do we want to keep the CD units we created for RA?




FatR -> RE: The PERFECT WAR Mod: What is the Vision? (9/8/2011 7:43:12 PM)

quote:

ORIGINAL: John 3rd

Scratch one LapTop! CRAP. Oh, well I guess I can always ask Santa for one! [:'(]

Well, I hope that this will be the last of your misfortunes.

quote:

ORIGINAL: John 3rd
Your thinking on CVEs mirror mine. I think the ideas above work for me. Getting them late in the war makes sense everything else is staked to the CV Construction.

IJN Ground Ideas:
1. I have been plinking around on an SNLF--CD Hybrid to create a new unit designed to defend an atoll and cause significant casualties to any Allied Force. Thought about adding an air component so it could take care of all needs on an atoll but don't think this is practical.

Yep, it isn't. Air support better be concentrated in dedicated units, even companies you talk below.

quote:

ORIGINAL: John 3rd
I'd suggest creating about a dozen of these units. The SNLF are recalled and then the new units appear six months later. Figure pulling them in two waves. Six get recalled in June of 1942 (new units available Jan 43) and the other six in December 42 (available June 43).

2. Additionally I think the IJN BF Coy should have more units produced. These little units only service about 9 planes but would be a perfect complement to the new units above. They can service Air Search planes. Think about a dozen would be good here.

3. Do we want to keep the CD units we created for RA?

The starting ones. There are still extra 140mm cannons available.

I also think that wider TOE improvements late in the war, reflecting better state of Japanese industry. In particular, wider use of 47mm AT guns, HMGs and mortars (I think I mentioned before that special mortar units should be disbanded, and their weapons attached to infantry formations, particularly light infantry and island garrizons...).




JWE -> RE: The PERFECT WAR Mod: What is the Vision? (9/8/2011 8:05:01 PM)

Just for grins, you might want to look at Base Forces as a source of HQ units. The game originally saw BFs as this big blop of stuff that included CD guns, garrison units, SNLF, Av and Nav Support, more Support, and bears, oh my !! When one looks at the composition of a Base Force, though, it turns out it is an HQ unit, and virtually everything else is assigned, deassigned, reassigned, willy nilly.

Just for example, the SNLF units (including the paras) in the PI, Borneo, Moluccas, Celebes and Timor campaigns were under operational command of several respective Base Force HQs (starting with 32nd SBF at Takao, and 3rd BF at Palau, for PI ops).

The typical BF was comprised of ships and admin units. Everything else was “attached”. You would have a minesweeper division, one (maybe two gunboat divisions, one (maybe two, maybe four) subchaser divisions. Nominally, it would have a Naval Air Group, but this was anywhere from 8 to 12 float and/or sea planes; a wide spread area BF like the 6th in the Marshalls might have two well separated NSBs with 8 to 12 planes at each. The only other standard components were ports and docks units and signals units.

What we did in the small area Babes scenarios was to make BFs into Naval HQs. They have an inherent (but small) AvSup content, an inherent (but small) NavSup content, and an inherent (but small) GenSup content. Everything else is a separate LCU; CD installations are in a separate Fortress LCU (for example, the Palau defensive batteries). AA units are separate, so they can be moved to where they are needed rather than being stuck to a BF location: same with the Naval Defense units, same with the construction units. Makes for much more flexible deployment options and allows the nominal base force unit to be an HQ.

In line with this, I tend to let area fleet HQs be command type HQs. In the early war period, 3rd, 4th, and 5th Fleets had entirely different operational missions from the constituent elements of Combined Fleet, and might well be considered independent in game terms.

Just wanted to give you all a bit of the philosophical underpinnings. Hope they are of some use. If they are, I can expand on any of the parts that might float your boat.

[ed] Btw, there's also separate and individually deployable submarine base units that might belong to this BF one day, but get moved to that BF another day. Flexibility, flexibility, flexibility.

I remember, back in 1971, I was home from the war, working for Draper Labs and going to the Tute, and Huey Newton was going to speak at Boston College. And yeah, I went. And I remember, to this day, the view of the podium when he did his "flux, flux, all is flux" speech. It was an epiphany. Because, of course, he was right on the money. Flexibility IS. It has a tactical and stretegic imperitive beyond plans. Think Brother Newton may have read Clausewitz. Sometimes we learn from out opponents, if we are smart.

Ciao. John




John 3rd -> RE: The PERFECT WAR Mod: What is the Vision? (9/8/2011 11:26:02 PM)

I LIKE THAT IDEA!

FatR???




Terminus -> RE: The PERFECT WAR Mod: What is the Vision? (9/8/2011 11:40:07 PM)

Very cool idea, John. Think I'll incorporate that in my own mod.




PaxMondo -> RE: The PERFECT WAR Mod: What is the Vision? (9/9/2011 2:38:10 PM)

I've done that in my mod (have SNLF evolve into BF/CD units). Works well. Players have to plan for it though ... which creates a nice additional strategic dimension. I don't have the units withdraw. Just offer it as a TOE upgrade. This generally requires the unit to come back to HI to get within Command HQ range, and I purposefully sramble the devices to force a more or less complete re-build. Even done in Tokyo with all of those bases nearby, it takes a couple months. If you try to do it at say Truk, well it takes a LONG time to complete.




John 3rd -> RE: The PERFECT WAR Mod: What is the Vision? (9/9/2011 3:03:18 PM)

Hi Guys.

Pax and JWE: Can you do screenshots of what your units look like?




JWE -> RE: The PERFECT WAR Mod: What is the Vision? (9/9/2011 7:09:12 PM)


quote:

ORIGINAL: John 3rd
Hi Guys.

Pax and JWE: Can you do screenshots of what your units look like?

There's a gazillion of them John. And they are all different, kinda sorta.

In the beginning:
3rd Fleet – Takahashi; responsible for consolidation of IJN positions in PI.
. . 1st Base Force
. . 2nd Base Force
. . 32nd Special Base Force
Southern Fleet – Ozawa: responsible for consolidation of IJN positions in Malaya/SE Asia.
. . 9th Base Force
. . 11th Special Base Force
4th Fleet – Inouye; responsible for consolidation of IJN positions in Carolines, Marianas, Palaus, Marshalls.
. . 3rd Base Force – Palau
. . 4th Base Force – Truk
. . 5th Base Force – Saipan
. . 6th Base Force – Kwajalein
The Fleets were all area commands and should be command HQs. The BFs had Naval, Admin, Ground (SNLF) units under operational command and should be considered a Naval Corps equivalent (call them an HQ Type 21). These were the forces arrayed for the initial operations. As things proceeded apace, they were broken up, fragmented, renamed, reinforced, and relocated; until one gets to:

3rd Fleet was renamed to 2nd Southern Expeditionary Fleet and was also called Center Force and Eastern Force for the DEI op. And was also called Southwest Area Fleet (which was nothing but a paper HQ for 1, 2, 3 SoExpFlts, but was in reality identical to 2nd SoExpFlt). 3rd Fleet was further broken down to 1st SoExpFlt – Ozawa, was the former Southern Fleet, and also called Western Force for the DEI op, and 3rd SoExpFlt – Sugiyama, for final consolidation of the PI. So:
1st SoExpFlt – Ozawa = old Southern Fleet
. . 9th Base Force – Sumatra; vestigal units of 9th BF
. . 10th Special Base Force – Singapore; formed in situ from assets of 9th BF and 11th SBF
. . 11th Special Base Force – Saigon; vestigal units of 11th SBF
. . 12th Special Base Force – Andamans; formed in situ from assets of 9th BF and 11th SBF
2nd SoExpFlt – Takahasi = old 3rd Fleet = Southwest Area Fleet
. . 21st Special Base Force – Surabaya; formed in situ from assets of 2nd BF
. . 22nd Special Base Force – Balikpapan; formed in situ from assets of 2nd BF
. . 23rd Special Base Force – Makassar; formed in situ from assets of 2nd BF
. . 24th Special Base Force – Ambon; formed in situ from assets of 2nd BF
3rd SoExpFlt – Sugiyama
. . 31st Special Base Force – Manila; formed in situ from assets of 1st BF and 32nd SBF
. . 32nd Special Base Force – Davao; vestigal units of 32nd SBF
and there was bits and pieces of 3rd BF from Palau that helped flesh out 32nd SBF at Davao. Remainder of 1st BF retained at Takao.
4th Fleet – Inouye; responsible for consolidation of IJN positions in Carolines, Marianas, Palaus, Marshalls.
. . 4th Base Force – Truk
. . 5th Base Force – Saipan
. . 6th Base Force – Kwajalein
8th Fleet – Mikawa; responsible for consolidation of IJN positions in Bismarcks, New Guinea.
. . 7th Base Force – Lae
. . 8th Base Force – Rabaul

Southeast Area Fleet was a paper admin HQ covering the operational area of 8th Fleet. Highly suggest you all get rid of Southeast and Southwest Fleets as useless. Make 1st, 2nd, 3rd, SoExpFlts and 4th, 5th, and 8th Fleets as command HQs with proportionally limited command radii.




John 3rd -> RE: The PERFECT WAR Mod: What is the Vision? (9/9/2011 7:44:54 PM)

LOVE THIS!

How much of this is done in Da Babes? You said it is in your smaller scenarios. Is it in the Grand Campaign?

This certainly helps some issues that were brought up by Michael earlier.




JWE -> RE: The PERFECT WAR Mod: What is the Vision? (9/9/2011 7:46:07 PM)


quote:

ORIGINAL: John 3rd
Hi Guys.

Pax and JWE: Can you do screenshots of what your units look like?

The actual units look a bit ugly John. And they change over time. And more stuff gets brought in. And everything gets renamed/redesignated.

Most initial BFs had a small defensive infantry component. So, 5th BF would have a 51st Naval Defense Force (actually the 54th). These were anything from company to batallion size, comprised of Naval ratings with white gloves and rifles, who could march in step, but who had absolutely no ground tactical training whatsoever. They were base police.

As the war went on, various BFs would calve their NDFs and send the pieces to the various outlying islands in their operational areas. And then not a few of the SNLF units were redesignated as NDFs (alternatively some fewer NDF units were redesignated SNLF), and assigned to a BF HQ, and the calving process continued.

Ciao. John




John 3rd -> RE: The PERFECT WAR Mod: What is the Vision? (9/9/2011 8:46:43 PM)

Is this a headache I feel coming on? Man---This looks like a nasty back-and-forth with the LCUs.

John: Are these changes in the smaller scenarios or also the Grand Campaign?

Skyland: If FatR could send you the Files could you place the Thai and then French units into the Mod?




JWE -> RE: The PERFECT WAR Mod: What is the Vision? (9/9/2011 9:06:55 PM)


quote:

ORIGINAL: John 3rd
LOVE THIS!

How much of this is done in Da Babes? You said it is in your smaller scenarios. Is it in the Grand Campaign?

This certainly helps some issues that were brought up by Michael earlier.

Glad you like, John. Not much in Babes, just the smaller scenarios. Reason is the AI. If we did this, the Japanese AI would become Texas Toast. Want Babes (and especially BabesLite) to be transparent to stock AI scripts so anyone can play them.

Can help walk you through stuff, but it's not in the release versions of Babes or BabesLite. Hope you understand.

Ciao. John





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