Q-Ball -> RE: Toss us a bone (8/4/2011 2:53:18 PM)
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I come from the perspective that the Germans need some help after 1941. I have suggested previously that the Winter Morale rule in the open be eliminated, and that Wehrmacht morale post-blizzard be allowed to bounce back quickly. I also suggested some fort changes. I think we also need to see some 1943-45 games between two good players to see how it plays out, because we don't have alot of data in that space. I suspect, though, that the Germans are ticketed for an earlier collapse than historical. But I am not sure yet. If the Germans grind down too quickly, that can be easily addressed by increased Manpower production or other expedients. There are two bigger problems that are more difficult to address within the current engine. 1942 mobility, and Soviet Logistics. The 1942 problem is that the Soviet player can easily build defenses in depth, frustrating German efforts. The result isn't a historical 1942 "feel", because the Germans have difficulty gaining mobility. Nerfing forts would have consequences beyond 1942, and in any case, the Soviets could still have depth, because they have so many units. You can't take the units out though. The historical Soviets made several critical errors leading up to 1942 that allowed the Germans that mobility, and would not likely be repeated by a good human player. It might be that even perfectly modelled, "1942 with hindsight" just isn't going to be the same. I can accept this, provided VP conditions are tweaked for the Germans to permit this. The other problem is Soviet Logistics. At several points, good Soviet offensives ground to a halt or didn't start for Logistical reasons. The game does not model this; the Soviets simply do not have a logistical problem, period. You can attack anywhere and everywhere all the time, without considering the logistical cost. This to me is the biggest problem, not the 2-1 or anything else. My esteemed opponent Tarhunnas thinks the same, and has advanced some good ideas here, limiting the number of fronts that can attack. Even that has a game problem, in that the engine couldn't tell the difference between an "Offensive", and a "Local Counterattack". But it's a start. I think 1943-45 is inevitably going to involve mostly turns of WWI trench warfare. If it was all mobile, the Reds would be in Berlin way too fast.
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