RE: PCO : Product Review/Open Letter (Full Version)

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sztartur2 -> RE: PCO : Product Review/Open Letter (8/13/2011 1:40:58 PM)

Did you have such deep considerations regarding turret speed and tracked vehicles turning time?

Where could these parameters be edited?




junk2drive -> RE: PCO : Product Review/Open Letter (8/13/2011 2:38:22 PM)

You really should read the manual someday.
quote:


5.3 Unit Specifications
Beneath the armor chart are four additional attributes:
» Size indicates how easily the unit is spotted; the higher
the number, the easier it is for the enemy to see it.
» Speed indicates the number of meters the unit can move using Normal speed
(to the left of the slash) and Rush speed (to the right of the slash) ) in a full
80 second turn, so half of each value is the speed per 40 second phase.
» Stun indicates how easily the crew of a vehicle is stunned. A positive
modifier here indicates a vehicle that is more likely to receive a stun
effect from a hit. A negative modifier indicates stun protection.
» RM indicates, for turreted vehicles only, how quickly the turret
can rotate. This is always expressed as an R (for Rotation)
followed by a (F)ast, (M)edium, (S)low, or VS (Very Slow). (For
example, a Fast turret can turn 135 degrees in 20 seconds)

The first line of the armoured unit xml is where the RM is listed.




sztartur2 -> RE: PCO : Product Review/Open Letter (8/13/2011 3:48:54 PM)

Thank you! This is the power of PCO. Is you reach the critical mass of supporters these values will converge to the right ones (if they are not there already.) Remember the H2H mod for SPWaW by PzLeo.





Yoozername -> RE: PCO : Product Review/Open Letter (8/14/2011 3:59:18 AM)


quote:

ORIGINAL: sztartur

I also noticed StuGs turning to target as fast as a ballerina. 


Are you sure that you were watching at 'real-time' and not an accelerated time frame?

There is ample video evidence of many WWII AFV turning much faster than has been represented in games like CMBB and even CMN.




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