Squamry -> Looking for allied player GC1 or 2 (CLOSED) (8/5/2011 11:23:21 AM)
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Now that my game as the allies is up and running it's time to start one as Japan. Looking to do GC1 or 2 and 1 day turns. I've played quite a bit v the AI, but not much PBEM. Below are suggested house rules settings: House Rules Turn 1 restrictions: - Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit) - Just one Port attack on turn one - Allies limited to moving existing naval TF (stop force Z basically) to similate surprise Other; - No sweep/CAP above 20,000 ft (no stratosweeps) -Para units must be whole before paradroppping (not fragments all over) -Must pay PPs to cross borders that start *friendly* (e.g., Manchuria -> China, or India -> Burma). Note that you can cross borders that start out enemy (e.g., Kwangtung units can move into Russia). -Thai units can move into Burma and Indochina. -4Es on naval attack restricted to 10k and only one group per base. -No city *or night* bombing under 10,000 ft (it's too powerful). Other than this, all city bombing (China, DEI is fine). Settings: FOW on Advanced weather on Allied DMG Cont on PDU on (Advantage to Japan, but also a pain to allies if off) Historical 1st turn off Dec 7th surprise on Reliable torps off Realistic RD on No unit withdrawals off Variable reinforcements +/- 60 days (I like a bit of variety to arrival times) Production expansion off } Easier for Jap player Auto upgrade off }
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